Welcome to The Blender 2.8 Encyclopedia, the most comprehensive training course available covering all aspects of Blender 3D, a completely free 3D production suite. The newest release series, Version 2.8, is the biggest upgrade yet, with many new features and improvements.
With the tools and techniques covered in this course by CG Masters’ lead instructors Christopher Plush and Lee Salvemini, you can take full advantage of this completely free & open source software.
The Blender 2.8 Encyclopedia will be of use throughout your entire 3D journey. No matter what job you’ve been entrusted with, or creative idea you want to make a reality, this is the most important reference guide you’ll own.
Our aim is to cover every facet of Blender, a software built over decades by developer ingenuity mixed with creative input. Everything you’ll be using for your projects that Blender can facilitate, we’ll be covering.
Further than the tools alone, we have made sure this course contains not just the how, but the why. Throughout the course we’ve crafted example demos, as well as step-by-step projects, that will take what you’ve learned to the next level. The focus here is how to use this information in real life scenarios. We want to see you get that career at a top studio, or to realize your dream project that has been bouncing around your imagination.
Our pledge for this course is to provide everything we’ve picked up in our combined 30 years of experience, distilled into a one-stop course.
Over 49 hours of video training will be yours right way. We cover each topic in detail, and you’ll be led step-by-step through the content. Plus, check out the resources included with the lectures throughout the course:
You will get full access to this course forever, and you will have unlimited support from us in the Q&A section of each lecture.
A complete User Interface & Navigational guide. Created specifically for you to stay ahead of the pack with Blender 2.8’s new ‘Workspaces’, and layering systems. Learn all the latest catered hotkeys, which Blender is well known for. You will appear to be playing a piano concerto to others as you zoom around the software. After these chapters, you’re ready to put some headphones on with your favorite music, and get in the creative zone!
Master how data is handled in Blender, starting from right under the hood, to practical production methods. Knowledge on the foundation of the program instantly gives you the power to be responsible for larger complex projects. This is the difference between making a single asset, and leading the charge on something bigger.
All the chapters are made to work as single references, but we made sure to create a learning path along the way. After covering why 3D animation is possible, and the placement of all the UI and tools, it’s time to learn about Modeling in Blender. Here you’ll learn more than just the tools and techniques for modeling, but important concepts and technical aspects that help you truly understand what’s going on.
Using the last decade of working as an industry animator, Lee Salvemini covers Rigging & Animation on all fronts. Lee: “Learn about Blender’s unique digital skeletal system (the best 3D joint system around for rigging and animating in my opinion!). Along with the methods to easily pose or animate a simple character, all the way to an accessory or armor covered video game hero character.”
Things get really epic from here, we move into Drivers, Constraints & Modifiers. This trinity of tool sets is your access to some of the most amazing effects possible in 3D that enable you to make the most of the software for Modeling and Animation. The outcomes from your work when combining these available tools will be outstanding.
The next areas covered are all about getting the realistic or stylistically believable materials for your creations. This is done through the magic of Shaders, material properties that you have access to in Blender, that combine to make any and all objects you see in the world (or your imagination), such as cloth, wood, metal, and everything in between. The options here are endless, and these lectures will cover everything. You’ll be amazed by how good the combination of materials look on your character, vehicle, spaceship, or anything else.
You’re now an artisan with Blender, packed with all the information and knowledge to turn your dreams into a real, shareable output. The final stage of this process is Rendering. There are a couple of ways to do this, depending on the type of look you want to go for. The render engine Eevee is a new entry to Blender, and mimics the efficient, real-time rendering found in the AAA games you play. The other major one is Cycles: A fully ray-trace based render engine, used for realistic film VFX or Video Game cutscenes, and films like Wreck It Ralph.
The more successful the course is, the more we can add to it! Past the main areas of Blender, the uses extend so far out, and we aim to cover it all. With continued success of the course we will be creating further content FREE OF CHARGE. This will include areas like UV Mapping, Texturing, Game Asset Exporting, Scripting, Camera Tracking & Green Screen VFX, as well as helpful preference settings and presets to make your Blender experience smoother. We also aim to update and evolve this course with each new version of Blender.
There are topics we are busting to cover for you in this course, and new features we are following that are yet to be released. Our wishlist is ready, and you can let us know what topics you’d like us to focus on and delve deeper into as well! We will be working closely with you all, and you will decide where The Blender Encyclopedia evolves.
See you in there, and Happy Blending!
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