Did you ever want to learn digital sculpting in Blender? Do it now!
With this training you will not only get a comprehensive introduction to sculpting in Blender, you will also learn about all of the secret tips and tricks to boost your sculpting skills. All of the sculpting settings, brushes and workflows will be explained, along with useful add-ons. In two exercises you will be taught how to sculpt on practical example, focusing on Dynamic Topology sculpting. At the end you will learn how to create beautiful renderings of your sculptings utilizing procedural shaders.
Video info: Over 60 video tutorials, separated into 4 chapters, are awaiting you, with a total length of about 12 hrs. All videos are in Full HD 1080p / MP4 format with English audio. This workshop is available as download and streaming.
Please note: This workshop will not teach you anatomy.
In this introductory chapter you will get a brief overview about this workshop and some fundamental information on what is important before we get started.
In the first chapter you will learn sculpting techniques and how to use the sculpt mode tools, settings and brushes. Additionally, you will learn how to create base meshes, how to solve common sculpting problems and how to use the Sculpt Tools and SpeedSculpt add-ons. After you’ve made your way through this chapter, you will have a basic understanding of Blender’s sculpting tools and how to use them properly. You can come back to this chapter any time you need to brush up on your basic skills.
In the second chapter you will learn how to sculpt a small monster from scratch. This chapter is suitable for beginners, since nearly everything is sculpted in realtime and fully commentated. Starting with a cube you will create a base mesh based on a concept drawing. After that you will add all the details using Blender’s sculpt mode. Throughout the process you will learn how to use the sculpting brushes for Dynamic Topology sculpting, how to merge different objects, how to pose a sculpting and how to create custom brush textures.
In the third chapter you will learn how to sculpt a complex creature from scratch. This exercise is suitable for advanced users. Here you will learn about the full potential of Blender’s sculpt mode. You will be taught how to create a base mesh, sculpt important shapes, add separate scales to the creature, create custom brushes, optimize the mesh using Instant Meshes, pose the creature and much more. In this exercise you will use Dynamic Topology once more.
In the fourth and final chapter you will discover procedural shading techniques and how to light up and render your scene. Since this course uses exclusively Dynamic Topology to create sculptings, you will have a sculpting with many polygons and bad topology in the end. In order to do a quick but nice rendering without spending hours on retopology and UV mapping, you may use quickly generated textures (procedural textures), which you will be able to map onto the sculpting without visible seams. In this chapter you will get an introduction to procedural shading, lighting, rendering, camera animation and you will create a procedural clay shader from scratch.
All sculpting shortcuts in one place!
To speed up your sculpting process, you should learn the brush shortcuts. This print-ready shortcut overview is a perfect helper to quickly learn all of the important shortcuts. Print it out and put it on your wall!
Specs: PDF |for Blender 2.79 | Color and non-color version included
Check out what’s included in this cheat sheet:
All important project files are included, like Blender 3d files, concept art and shaders. Additionally, two concept art timelapses are included (cute monster and creature).
Skill level: This workshop is suitable for both sculpting beginners and advanced users. However, you need to know the fundamentals of Blender, since this course is not a general introduction to the software. If you are new to Blender, start here.
Graphics tablet: A graphics tablet is recommended, because sculpting with a mouse is not much fun (although it’s possible). A graphics tablet in any size is fine. I’m using a Wacom Intous Pro M.
System: To have fun while sculpting (we will work with many polygones) a decent computer is recommended. I’m using a Windows 10 PC with 32 GB RAM, an Intel Core i7-7700K CPU and a NVIDEA GeForce GTX 1080 Ti graphics card.
Update 01: Upon request, I packed all videos and project files into 6 zip archives. That means you can either download each video individually or download each chapter with all videos as a zip file. If you have a fast internet connection you can download it much quicker now. Gumroad only!
Update 02: A video was added, explaining how to set up a (Wacom) graphics tablet to better navigate in Blender.
Update 03: A commented timelapse and the project files of a turtle sculpting were added. The timelapse is also available for free, here.
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