Sintel artist and Blender Foundation certified Trainer Lee Salvemini returns once more to fully texture, light, and composite his popular ‘Ninja’ character. Following Volume 1: Modeling and Volume 2: Rigging, this third installment of the Character Creation series completes the character, making it ready to function in a pre-rendered game cutscene or short film!
The DVD will introduce you to many of the fundamental tools and techniques, as well give an overview of the final character for reference, before diving into the main chapters. Learn how to set up a base scene to build the character textures within. Paint your own textures in the open source software GIMP to create a believable face, and create shaders for the clothing, armor, weapons and accessories. All matching to a design by David Revoy, Art Director of Sintel. By completion you’ll have applied final color correction and set up a promotional scene for a stunning result!
Follow along with every second recorded and all tools and techniques explained. With the final character being under the creative commons license, you can use or edit it for your own personal and commercial projects!
Read Terry Wallwork’s review on BlenderNation.com – “As with the other volumes the production values on the videos are very good. Lee uses a combination of realtime video instruction and time lapse video when needed. The vast majority of the video content is recorded in realtime. –Seriously, brilliant videos, just like all his other volumes and well worth getting if you can.”
— Review Score 95%
This DVD uses the ‘Blender Internal’ for it’s rendering, but for those interested in the upcoming ‘Cycles’ renderer we’ll have a small companion DVD coming after this!