Quick tip on how to easily copy over animation from one side of the body to the other for perfectly syncing walk/run cycles! Blender makes it pretty easy to copy bone animations from one side to the other side of symmetrical models, in this case a character. Check for more updates at http://facebook.com/cgmasters More training from Lee Salvemini:Character Creation: ModelingCharacter Creation: RiggingCharacter Creation: Texturing Check out my latest course on animation, The Animation Primer!
Confused about soft and hard edges? You’re not alone, the good news is it’s actually really easy. Find out 2 methods in this quick video. After this quick video you’ll know about hard and soft edges without a modifier, hard and soft edges with the edge split modifier, visualizing normals.
In this tutorial I’ll show you how to make and pose facial shapes in Blender! Facial expressions are one of the most important parts of animating to get right in order to convincingly breathe life into your characters. [Download the start file from this tutorial] [Download the finished file from this tutorial] Check for more updates at http://facebook.com/cgmasters More training from Lee Salvemini: https://www.cgmasters.net/training-courses/character-creation-tutorial-modeling/ https://www.cgmasters.net/training-courses/character-creation-rigging/ https://www.cgmasters.net/training-courses/character-creation-volume-3-texturing/ 00:40 – Part 1: Creating the shapes 27:55 – Part 2: Splitting the shapes left/right
Didn’t attend the blender conference? Didn’t catch Aidy’s talk? Or maybe need to review a few details (there were rather a lot of details) you can find that here. Bcon15 at large is summarized for you. If you’ve never been to a blender conference it’s a bit of a whirlwind, i’ll try and breeze through it for you.