Realtime PBR in Blender, how to get it, how to set it up and more! After this PBR video you’ll know about an amazing great indie game project using Blender & Unreal Engine 4, Swarm : Manchester 🙂 , several realtime PBR solutions for Blender that emulate the Unreal Engine 4 look and material inputs, PBR sometimes stands for Professional Bull Riders, and more.
Try this complete environment project for beginners in blender where we’ll be creating this rocky waterfall stream. After this quick environment project you’ll know about rock creation methods, procedural texturing tricks, procedural modeling tricks with modifiers, isolating ‘up’ or sky-facing polygons to treat those differently, and more.
In this tutorial I’ll show you a way to manually add knots into a procedural wood textures for Cycles. You’ll learn how to distort texture coordinates for procedural textures for added control over how your textures are applied to your objects. Procedural wood is extremely convenient if you can dial in the settings right, but getting those extra knot details might seem impossible. But with a little simple texture coordinate trickery we can get the job done.
Confused about soft and hard edges? You’re not alone, the good news is it’s actually really easy. Find out 2 methods in this quick video. After this quick video you’ll know about hard and soft edges without a modifier, hard and soft edges with the edge split modifier, visualizing normals.
Didn’t attend the blender conference? Didn’t catch Aidy’s talk? Or maybe need to review a few details (there were rather a lot of details) you can find that here. Bcon15 at large is summarized for you. If you’ve never been to a blender conference it’s a bit of a whirlwind, i’ll try and breeze through it for you.