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Blender 3D News and Training

CG Masters is a training platform for everything Blender. We offer high quality and large-scale training courses as well as many free video tutorials on all topics.
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Try this complete environment project for beginners in blender where we’ll be creating this rocky waterfall stream. After this quick environment project you’ll know about rock creation methods, procedural texturing tricks, procedural modeling tricks with modifiers, isolating ‘up’ or sky-facing polygons to treat those differently, and more.

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In this tutorial I’ll show you a way to manually add knots into a procedural wood textures for Cycles. You’ll learn how to distort texture coordinates for procedural textures for added control over how your textures are applied to your objects. Procedural wood is extremely convenient if you can dial in the settings right, but getting those extra knot details might seem impossible. But with a little simple texture coordinate trickery we can get the job done.

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Confused about soft and hard edges? You’re not alone, the good news is it’s actually really easy. Find out 2 methods in this quick video. After this quick video you’ll know about hard and soft edges without a modifier, hard and soft edges with the edge split modifier, visualizing normals.

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HUMANS! Take advantage of your human condition by working in a large team! Linking and Appending are the gateways to making that happen, but it’s easy to get tripped up. Watch some do’s and dont’s in this free blender tutorial.

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Didn’t attend the blender conference? Didn’t catch Aidy’s talk? Or maybe need to review a few details (there were rather a lot of details) you can find that here. Bcon15 at large is summarized for you. If you’ve never been to a blender conference it’s a bit of a whirlwind, i’ll try and breeze through it for you.

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In this modeling exercise Chris Plush teaches you how to model a different kind of soccer ball in Blender.

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Harder than you might think (manually)! Align 2 faces together of 2 separate objects. SHOWN MANUALLY & WITH ADDON’s.

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Sculpting details, procedural leather material, metal shader, setting up a lighting scheme and rendering finishing off Part 2 of the chair creation.

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Luca Scheller shows you how to create an awesome water shader in Cycles.

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AnandhaRaja shows you how to create a complete kitchen in Blender.

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