Learn how to model Thor’s hammer Mjolnir step by step in this new beginner’s Blender tutorial. This should hopefully soon be followed up with a tutorial on shading and rendering in Cycles. Possibly even a third tutorial on 3d printing because I’d love to have some kind of print of this. -Chris
The answers to questions we get asked more than anything else!! After this free bonus tutorial from the Space VFX series you’ll know… All significant changes made to get Blender working well in the least amount of time Quick reference of all changes at the beginning Theme changes Interface changes Editing changes Scene changes A sense of completion for reading all the way this far down the bulletpoint list. Bulletpoint list reading level up! This is aimed at all levels of Blender users from Beginners to Galaxial overlords. One of the main surprises of Blender is just how incredibly customizable it can be and as a beginner it can be […]
The best shader in Cycles? The sneakiest PBR shader in Blender? The most principled shader in the world? Darn tootin’! And here’s a quick render time comparison even though it’s still early days and likely hasn’t been optimized completely yet it’s still performing well! Links… Previous topic on PBR… https://cgmasters.net/free-tutorials/realtime-pbr-in-blender/ Daily build for Blender 2.79 & 2.8 https://builder.blender.org/download/ Official Principled Shader Documentation… https://docs.blender.org/manual/en/dev//render/cycles/nodes/types/shaders/principled.html What on earth is going on with anisotropic reflections?!!! Neil Blevins can help..…. http://www.neilblevins.com/cg_education/aniso_ref_real_world/aniso_ref_real_world.htm Any comments or extra links need adding, let me know! 🙂 Aidy. Save
Check out this new tutorial on Advanced Subsurf Modeling – Techniques to Avoid Pinching. In this tutorial I’m going to show you an advanced technique to achieve perfect curvatures while overcoming the most common subsurf modeling issues and at the same time improve your workflow speed(what more could you ask for). And it’s all done with the magical shrinkwrap modifier. -Chris
This tutorial is a free chapter from my training course Complete Vehicle Production in Blender. In this tutorial we’ll be modeling the rim for a Jeep Wrangler. You’ll learn hard surface modeling techniques, the importance of a systematic approach for objects with symmetry, using snapping tools and “guide meshes” for curved surfaces, and you’ll end up with an accurate result with perfect topology. Music for the trailer is by Kevin MacLeod (incompetech.com) and shared under Creative Commons 3.0 Attribution Download the start files here
Cycles Baking Tutorial to save us from those render times! Bonus and free tutorial from the Space VFX Elements Series! After this Baking video you’ll know the dark side of procedural texturing, the solution to speed up those render times, a checklist of things needed for a successful bake, and lots more.
Have you ever wanted to be a sci-fi filmmaker? Create your own Star Wars fan fiction in Blender? Or just add a jaw-dropping space render to your portfolio? Creating artistically pleasing space phenomena can be tricky. Quasars, gas giants, nebulae and black holes – these things can make you and your computer suffer… NO LONGER! After watching this video course you’ll be ready to create even the most complex space phenomena in Blender. Check out what’s featured in this course: Learn to create planets, starscapes, and gas clouds using image textures. Create multi-layered planets with atmospheres. Use procedural texturing to create any number of exo-planets. Use procedural modeling techniques to […]
This script allows you to apply scale to all of your objects including linked duplicates. It will keep linked objects linked, lattice deformed objects deformed properly, and will even correct modifier values so objects with modifiers like bevel don’t look different after applying scale. To load in the script in your own blend file, just open the text editor window and open the py file. Alt + P while hovered over the text editor runs the script. Let me know if you like this script or if you encounter any problems with it. I know the coding’s not the most efficient, but it gets the job done and I’ll update […]
Time to fly! Let’s dive through stellar nurseries in this latest bonus and free tutorial from the Space VFX Elements Series! After this Flythrough video you’ll know how to use a particle system to create a starfield, how to create a star with built in streaks no compositing required, and more.