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Blender 3D News and Training

CG Masters is a training platform for everything Blender. We offer high quality and large-scale training courses as well as many free video tutorials on all topics.
Free Tutorial

This overview tutorial will show how to create a cool missile turret shot, inspired by a cut scene in one of the Final Fantasy games. Know which one?? Download the project files

Free Tutorial

This is the first tutorial in a series that will share tips, techniques and methods for creating believable and quality animation in Blender. In this tutorial we’ll be going over some tips for creating a landing animation for a character. Helpful Hotkeys: Set Key: I (3d view) Change Handle type: V (Graph Editor) Download the start files Download the finished files

Free Tutorial

This tutorial will take you through taking our rigged bow and arrow from the last tutorial and putting it into the game engine in Blender 2.6. You’ll learn how to shoot arrows at different speeds depending on how far back the bow string is pulled, and how to have these arrows stick into whatever they hit. Download the start file Download the finished file VERSION UPDATE: There’s a bug in later Blender versions that make the arrow drop straight down when the bow string is pulled all the way back. To work around this I’ve added 4 lines after the “else” statement and changed the launcher.actuators line and that fixes […]

Free Tutorial

If you don’t have your own bow to work with, download the start file for this tutorial below. This tutorial series will take you through rigging and animating a bow and arrow. The goal for this series is to use this rig in a game to aim and shoot arrows with, but the rig in this tutorial is made for general animation as well. In this first part, we’ll rig the bow so that it bends back automatically when you pull back just one bone. We’ll do this by using IK constraints and a super awesome Limit Distance constraint. Thanks to Lee for helping me get past some obstacles finding […]

Free Tutorial

Learning Python! *This tutorial is up to date with the latest version of Blender. If you come across any errors please leave a comment below.* In this beginner’s BGE Python tutorial you’ll learn how to use Python scripting in Blender to make a car move, increase in speed, and stop. Keep in mind the boxcar is simply used as an example of working with Python, not car physics. This tutorial will teach you the basics of Python scripting for the Blender game engine, including accessing and changing logic brick information through scripting. Before getting started, if you’re new to Python and for more general information on Python including formatting, statements, […]

Training Course

Following Volume 1: Modeling and preceding Volume 3: Texturing, Sintel artist and Blender Certified Trainer Lee Salvemini returns with Volume 2 of his Character Creation series. This second installment will take the modeled Ninja and make it animation ready. The DVD begins by going over all the rigging tools from a fundamental level (great for beginners!), all the way to building professional level animation rigs seen in the industry today, with full control via python scripted custom sliders. Lee will also include solutions to problems you’ll come across while building a practical and powerful rig in blender. Check out what’s featured in this course: Every single second of the creation […]

Training Course

Blender Certified Trainer Lee Salvemini has recorded, from start to finish, modeling a character suitable for a pre-rendered game cutscene or short film. In the DVD Lee will guide you through the tools and techniques used in Blender to create the character, from the modeling stage, to posing the character, applying realistic cloth simuation, and finally rendering and compositing the model with nodes in an epic scene for client/team presentation. All tutorials include helpful pop-up hints and complete audio commentary. Ninja character concept by David Revoy, Art Director of Sintel. Check out what’s featured in this course: Every single second of the creation process recorded. Full narration for every chapter, […]

Free Tutorial

In this tutorial we go through a rapid fire, crash course overview, of Blender’s armature system, the bones they are comprised of and all the little tricks and buttons available when making a skeleton rig for your character.

Free Tutorial

This tutorial goes through techniques to rig and animate props and environment objects that you need full control over. Simulations have their uses but in this example, a video game sequence where the player causes a piece of debris to form a bridge, the placement must be the same every time. This can be achieved manually with keyframe animation. Here is a .zip of containing two blend files from the start and outcome of the tutorial. Download the project files

Free Tutorial

This tutorial gives an overview of the animation tools used in the new Blender 2.5. It includes comparisons form 2.49, and goes through new features.

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