Let’s say you’re a little peckish and you find yourself tempted to take a little nibble at the pie then launch your user preferences, head over to the addons tab, and type ‘pie’ in the search filter. Enable the checkbox and go crazy gesturing your way through tools, views and settings.
Introduction This one’s for the Python dabblers that haven’t been able to figure out localOrientation. Using the function localPosition is easy enough because it returns a list of x, y, and z values. Using localOrientation for rotation values, however, returns a 3×3 matrix. So unless you’re brave enough to handle matrices what we’re going to do in this quick tutorial is convert our object’s matrix to degrees for easier reading and changing. For an intro to python scripting in the BGE, check out my beginner’s python tutorial. Reading Your Object’s Rotation Open the text editor in Blender and add a new file. Name this “rotation”. Paste in the following […]
It Begins! Hi, I’d like to introduce you to the first in a series of game development posts I’ll be making. After finishing the Complete Environment & Animation Project DVD I had at least one other idea that I wanted to get out there with the assets created in it. Hopefully you’ll be able to help me out as I go through this and suggest ideas or resolve any conflicts I have on certain directions I could take it. I’ll fill you in more about what I had in mind in further posts. For now though I simply wanted to introduce an early pre-alpha stage viewport screenshot that I hope […]