Blender 3D News and Training

Wormhole VFX | Animated UV’s

Posted by Aidy Burrows on Jun 23, 2017

This is something that comes up A LOT in sci-fi, in fact the same kind of thing gets used in anime a fair bit too.

After this free bonus tutorial from the Space VFX series you’ll know…

  • How to animate UV’s and trick the eye!!
  • Using Cycles materials that display in real-time (Super low render times!)
  • Procedural texturing techniques
  • Procedural animating techniques
  • How to set up a bendy bones rig
  • How to be ready for some inter-dimensional travel!
  • A sense of completion for reading all the way this far down the bulletpoint list. Bulletpoint list reading level up!


Here are some of the variations in a standalone video…


Also check out this awesome take on the tutorial here!!!




We’re lucky enough to bring you these bonuses since so many people have so far supported the whole enterprise by getting in on the series.

Many sincere thanks for getting on the space VFX ride with us!

Anyone with the main course on Gumroad will have access to the supporting Blend files showing some more wormhole material setups as shown at the beginning of the video. πŸ™‚

Full Space VFX series can be found here.


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Comments (7)

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Other question – how would I make this a ‘loopable’ animation with a texture?
I am trying to add the cyclic f-modifier with the random noise modifier (shift-e) in the graph editor to the warpstart section (x & z) , but I don’t think that is working… thanks!

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Hi. Cool demo – but one thing – I can’t seem to get a ‘seamless’ texture when importing into blender. I have the seamless image as per gimp – but as soon as I import into blender – it has a seam right down the middel. Any idea why and how to fix this? Thanks! (at about 26:35 in your video).

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Never mind – I finished the tutorial (took me about 7-8 hours to work through it) – and finally got to the point where you talked about removing the seams… also, figured out a different way (although not totally eloquent) of making it loopable… thanks for the video!

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pps – I’ve also tried changing the file size, using different images, etc – and it always has a seam right in the middle…


Nice….question: if you use the principled shader in 2.79, what changes would you do? I was thinking maybe not needing the frenel setup?


Hello Aidy here’s the Video of six different Wormhole VFX I followed the tutorial but not every setting I used my own textures and settings. I still need to add something to it but I want to know what you think about it ! Feel free to comment thanks in advance