Blender 3D News and Training

Unlocking the Mysteries of UV Unfolding in Blender & Much More

Posted by Aidy Burrows on Jul 27, 2014

UV’s can and should be a breeze! Especially for hard surface models. Maybe you’re one of those for which UVing conjures dread from their deepest core!? Well put those fears aside by arming yourself against dodgy UV work with these tools and features. From getting around vertex colors in textured solid view to edge sliding beyond the mesh borders we’ve got you covered.

If you have any other UV woes please let us know in the comments below!

(that last sentence is an unintentional rhyme by the way.) – Aidy. 🙂


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Comments (25)

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Levon Tumasov
Levon Tumasov

Thanks for a such useful totrial!

Aidy Burrows

You’re very welcome! Glad you liked it! 🙂 Aidy.

HOMAR OROZCO
HOMAR OROZCO

I can’t thank you enough, I learned so many useful tips, really thankyou…..

Aidy Burrows

Thanks again Homar! 🙂 Aidy.

Reverend Speed
“Stay tuned!” AVIDLY. =) Caveat: Aidy’s a pro LD and I’m not, what follows is opinion based on observations in making FPS environments. I really like the modular workflow but I think there’s a reason Valve, Epic, Respawn, Irrational et al (major FPS devs, basically) STILL use BSP brush workflow (if not actual BSP) to prototype & build the underlying geo. Corridors are basically boxes, after all, and being able to apply and fit a texture to standard sizes is a real advantage in that case. After I originally watched your video, I had a go at rebuilding E1M1 of… Read more »
Samuel

Any chance of making a similar video but for more advanced shapes/organics? Just to show more workflow tips?

Samuel

Looking forward to seeing it! This video by itself was already really useful for me. Thanks for making it freely available.

James Sky

I’ve been improving my UV unwrapping skills through trial and error for a few months now, but I still picked up some great tid bits (especially about using the pin tool) from this vid; thanks!

Reverend Speed
Hi! Wanted to add my thanks to Aidy for his fantastic videos! I had a couple of follow-up questions – not sure if this is the place for ’em, but I guess you can ignore this if it’s inappropriate! I’ve been trying to use Blender as a level editor for a while now and compared to Unreal Ed or Hammer or ProBuilder (Unity), laying out initial level geo in Blender is slow, slow, slow. Most of the issues are related to setting up textures, unsurprisingly. UV Correct on edge slide and pinning to unfold textures are massive workflow improvements, but… Read more »
Rombout
Rombout

I think your looking for something like this, http://blenderartists.org/forum/showthread.php?236631-Addon-Simple-Box-UVW-Map-Modifier It works really great in blender, but on export sometimes messes up. Havent really figured out a way

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