Need to create the illusion of millions of polygons? For games or film production that’d be pretty handy.
Sounds like we need some tiling textures. No problem. Here I’ve outlined one way to do it in Blender.
IN A RUSH? You can skip the first 22 minutes if you want to get straight to the texture tiling section.
Here’s the chapter list of what’s covered…
00.30 Coin Modeling
03.13 Coin Face Baking
13.55 Coin Material
22.00 Placing The Coins
28.04 Making It Tile
33.45 Setting Up To Render
35.03 Baking Rendering
43.06 Final Shader
Hope you find it useful!
Here’s a basic node setup for the final shader. Note we’re not using the occlusion bake here.
For the gold coin that we create in the first half of the tutorial here is the basic node setup and example of the shader on a material sphere.
The environment textures featured in this tutorial can be found here : http://www.hdrlabs.com/sibl/archive.html
Hope you find this useful, if you use any of these ideas please let me know in the comments! Thanks! – Aidy. 🙂