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Tiling Coin Texture in Blender Tutorial

Posted by Aidy Burrows on Dec 04, 2014

Need to create the illusion of millions of polygons? For games or film production that’d be pretty handy.

Sounds like we need some tiling textures. No problem. Here I’ve outlined one way to do it in Blender.

 

IN A RUSH? You can skip the first 22 minutes if you want to get straight to the texture tiling section.

Here’s the chapter list of what’s covered…

00.30 Coin Modeling

03.13 Coin Face Baking

13.55 Coin Material

22.00 Placing The Coins

28.04 Making It Tile

33.45 Setting Up To Render

35.03 Baking Rendering

43.06 Final Shader

Hope you find it useful!

MORE INFORMATION

Here’s a basic node setup for the final shader. Note we’re not using the occlusion bake here.

simple tiling gold coins cycles shader setup

blender tutorial tiling texture coins

For the gold coin that we create in the first half of the tutorial here is the basic node setup and example of the shader on a material sphere.

simple gold procedural cycles material

procedural cycles gold material blender

 

MORE RESOURCES

The environment textures featured in this tutorial can be found here : http://www.hdrlabs.com/sibl/archive.html


Hope you find this useful, if you use any of these ideas please let me know in the comments! Thanks! – Aidy. 🙂

 

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