Blender 3D News and Training

Splatting & Library Linking in 2.5

Posted by Chris Plush on Apr 26, 2011

Download optional start files below.

Work with Blender 2.5 and learn how to build a terrain using basic sculpting and proportional vertex editing and then apply dirt and grass textures using a technique called splatting. Also learn realtime lighting, how to use material color ramps, and how to link in groups from external blend files to build a library of environment assets in your scene file to work with. The props and textures are assets I created for the game Yo Frankie!

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Comments (36)

Curtis Newton
Curtis Newton

but where the f.. did you get an animated water ?

Chris Plush

The Game Properties panel is in the right-side toolbar in the UV window now. Press N for that.

Chris Plush

The Game Properties panel is in the right-side toolbar now. Press N over the UV map window for that toolbar.


Great tutorial. Even though it’s fairly old by now, it’s still a good method for a lightweight, convincing terrain. Thanks. My question is about cycles conversion. I was able to duplcate the way you use a painted mask to control the visibility between two textures, but when I try to do the rim lighting by using a color ramp and mix it with the textures-mix using “add”, I get odd results. Any ideas on how to do rim lighting in cycles? thanks.

Aidy Burrows

Hi! For a rim lighting in cycles try the fresnel out of the layer weight node with a low blend value or use a colorRamp to control it. Hope that helps! 🙂 – Aidy.

Taylor Brown

Thank you for this tutorial. It was really helpful. And I need all the landscape tutorials I can get my hands on. I’m trying recreate the landscape of Pakistan, of all places. I was wondering though, how to splatter more than two textures? Just two textures isn’t very much. Mayhaps other people are wondering also? Anyways, thanks.


Hey men this is a good tutorial, but a have a problem, the water don´t move, what´s happend?

PD:sorry my english 😛


I was searching for this tutorial for the past six months. Thank you for this tutorial and i hope there will be more on environment design like this. : )