This tutorial is from our new course, The Blender 2.8 Encyclopedia. This course is a comprehensive reference guide for the software and includes step by step projects for all skill levels.
In this free lecture from the course we’ll be diving deep into the Principled BSDF shader node, which is an all-in-one type node that can be used to create a ton of realistic materials such as wood, metal, marble, cloth, glass, and so much more.
In order to understand this node better we’ll also go over PBR, or Physically Based Rendering, where I’ll introduce you to the scientific basis for building physically accurate materials. PBR simply refers to simulating how light and materials behave in reality, and the principled node automatically does some scientific calculations to achieve this realism. So it’s extremely useful when looking to create believable materials.
The final blend files and infographics will be available in the course’s resource files.
Textures used in the thumbnail are from Texture Haven and are released under Creative Commons 0.