Blender 3D News and Training

GameDev #1 Intro

Posted by Aidy Burrows on Jun 20, 2014

It Begins!

Hi, I’d like to introduce you to the first in a series of game development posts I’ll be making. After finishing the Complete Environment & Animation Project DVD I had at least one other idea that I wanted to get out there with the assets created in it. Hopefully you’ll be able to help me out as I go through this and suggest ideas or resolve any conflicts I have on certain directions I could take it.

I’ll fill you in more about what I had in mind in further posts. For now though I simply wanted to introduce an early pre-alpha stage viewport screenshot that I hope you’ll enjoy. For those new to the lingo, the alpha stage refers to a feature complete version of the game that might be missing lots of assets and be buggy as hell but at least can be played through. I’m not yet at that stage though I have got the basic layout of the level.


Basic Level Layout

Tutorials, Tips, Breakdowns

In the coming weeks and months I’ll be including some tutorials, tips and breakdowns related to this process. For example in order to get a whole environment made quickly I’ll be taking a very modular approach which comes with it’s own set of drawbacks so will be perfect for the topic of an upcoming tutorial. 

Game related tutorials and more can be found under this category.

So until next time!!

– Aidy.

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Comments (6)


I am currently in the infant stages of a BGE project and I will be watching this site very closely! Thanks for making these.

I hope that among these tutorials, you will be including material on advanced Python scripting, solutions for game saving/loading, and how to publish a game professionally to a wide audience.


Thank You!

i’m just starting out on my 1st 3D game (after several 2d games) and have no idea about modelling atm.

this series is like a blessing for me 🙂

keep up the nice work


Have you taught about doing a crowdsourcing campaign?