Blender 3D News and Training

Game Dev #5 : Game Prototype Download and Breakdown

Posted by Aidy Burrows on Oct 06, 2014

Finally! The download of the Blender game prototype is available!!

PLEASE DOWNLOAD HERE and if possible feedback any thoughts. THANK YOU!

Is it over too quickly? too long? Too easy? Too hard?

The video also includes a breakdown of the main elements and CG Masters resources used to take it from just being simple blockout geometry to being playable..

I’ll admit this isn’t pretty but hopefully you’ll agree it’s enjoyable to play. This is bare bones stuff!

For those following along with the project you’ll see more art related development coming very soon.

For more posts in the series including the Game Design Document for this project check here.


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Comments (29)

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Tobiasz Karoń
Tobiasz Karoń

The funny thing is – I managed to be following the “enemy” from the back and it didn’t see me. Reverse “revenge” mode? 😀

Aidy Burrows

you’re absolutely right, I thought I’d make it a bit easier on the player by having the swarm only look forwards, though I could have it look all the way around. It would be a great thing to add as a sort of difficulty slider when customizing the enemy. Thanks for the comment. Aidy 🙂

Mike
Mike

very good game I can’t wait for more levels and other stuff. I do think a You win and You died text would be nice.

Aidy Burrows

Thanks Mike! And very good point! 🙂 – Aidy.

Michael Tackett
Michael Tackett

And yes, a very enjoyable game. I liked it overall and think it is a great idea.

Michael Tackett
Michael Tackett

Too easy and collision with pickups too small. Sometimes I think I
grabbed them but haven’t. As for it being too easy, I just think it is
too easy to outsmart enemy. I can follow him and h doesn’t see me. Make
him more aware of his surroundings I think

Aidy Burrows

Thanks Michael, That’s great that you enjoyed it! Totally agree with your thoughts there. I’ll have the difficulty ramp up but also have the option for the player to choose a harder setting. I’ve updated the Gmae Design Doc comments. Thanks again! – Aidy 🙂

Reverend Speed
Reverend Speed
Excellent! The series is going from strength to strength! Really enjoyed playing the game – I think you’ve a solid, simple game idea here. Amnesia/Isolation/Pacman – makes sense! Definitely want to see more. That was my first time playing an actual game in Blender – and I really dug the first person controller (was delighted to see that the creator had gone so far as to include crouching! =) I’ve just started programming in Python and I intend investigating Blender’s game engine over the next few days or so (using CG Masters & CG Cookies Blender Python tuts). If that… Read more »
Aidy Burrows
Hello Rev! Wow, you’ve really put some thought into this, thank you very much! Very pleased that you liked the simple premise too! 😀 Some kind of sound indication as well as visual indication could be pretty cool for helping to locate those pesky bags. Also thanks for the additional ideas, i still really like the insect swarm idea as I can have a sprite that crawls across the camera for extra creepy feelings, I think there was an old x files that had these green bugs that were cut from ancient trees that is probably a similar idea. Anyway,… Read more »
Reverend Speed
Reverend Speed
10-4! And I remember the X-Files episode. =) I meant to say earlier, forget my suggestions if you’re particularly happy with your scenario – there’s nothing more irritating than somebody rolling up and suggesting you change the entire premise of your project. I will be interested in seeing the results of your experiments in alpha particles – they’re my absolute go-to in Unity for cheap animation and atmosphere. Would be nice to know that I can just ‘glue some particles on it’ in Blender. =) Regards input, well, I think Andrew Price has the rights of it – game dev… Read more »
Reverend Speed
Reverend Speed

OR, fuck it, just put a great big face sprite in the centre of the particles. Man, I know I had something else I wanted to say here.

–Rev

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