Blender 3D News and Training

Creating your own Matcaps (a cool way to viz characters in Blender)

Posted by Lee Salvemini on Mar 12, 2016

Learn how to make our own ‘matcaps’! A great way to not only visualize models for sculpting and modeling but also animating and putting a scene together in the viewport!

[Download the characters and scene from this tutorial]

[Matcap image files]

Why not check out some of our comprehensive training? https://www.cgmasters.net/training-courses/

 

 

Curious to know how to create a Matcap from scratch and also apply and render these in the Cycles renderer? Check out the tutorial extension below going into more detail on this!

[Download the files from this tutorial]

[Matcap Generator]


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Comments (13)

avatar
Olivier Etienne
Olivier Etienne

Very useful tutorial, but the video title is Misleading: Creating your own matcaps (which I was looking forward to!), Shouldn’t it be : How to use a custom Matcap?

Lee Salvemini
Lee Salvemini

Maybe I will be able to add to this and make an extra tutorial on the creation!

Olivier Etienne
Olivier Etienne

That would be really really good.
I thought it would be easy and I tried in Blender by creating a sphere and put point light to give the Matcap effect but it did work out.
I will look forward to see what you can come up with.
thanks again.

Lee Salvemini
Lee Salvemini

I’ve created a tutorial extension with more info on these areas. Hopefully it adds a bit more to getting these setup easier πŸ˜€ Cheers!

Lee Salvemini
Lee Salvemini

True! I whipped up the title quickly and didn’t take into account the other context it would be taken, and how popular the idea of ‘creating’ custom matcaps from scratch is. I will update the title and on youtube πŸ™‚ -Lee

Olivier Etienne
Olivier Etienne

Thanks for taking my comment into consideration.

Joseph Brandenburg
Joseph Brandenburg

Will this not work in Cycles?

Lee Salvemini
Lee Salvemini

Just added a tutorial extension with info for applying matcaps in Cycles Hope you like it!

Joseph Brandenburg
Joseph Brandenburg

Thanks!

Jaroslav Novotny
Jaroslav Novotny

Reflection mapping for a matcap? Should be Normal mapping..

Lee Salvemini
Lee Salvemini

Hi Jaroslav, for Blender’s UV reflection mode it actually seems to be normal mapping under a different name πŸ™‚ Which means you can be in textured solid mode in multitexture and see the effect, rather than needing to hit ‘alt+z’ and be in GLSL mode. It’s very much my personal choice here for how I’m using these matcaps (not exactly their intended purpose).

Cheers,
Lee

Ach Hadda
Ach Hadda

this is interesting πŸ˜€

Lee Salvemini
Lee Salvemini

Hey Ach, thanks!! -Lee

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