Blender 3D News and Training

Creating Games with Unity and Blender

Posted by Lee Salvemini on Nov 20, 2018

This series of tutorials is dedicated to teaching you how to get started with the Unity game engine.

Part 1 – Introduction to Unity

This chapter will go over the basics of using Unity and give you an overview on adding and modifying blender assets in it for your game.


Part 2 – Creating a Game Start Screen

The second part goes over how to create a start screen for your game.

Download the Background .blend (right click & save as)
Download the Unity Project


Part 3 – Creating & Transitioning to a Main Menu in Unity (+Blender)

We’re adding some interesting stuff in part 3: Main Menu items & background, and a few scripts to change nicely from our start screen, to the main menu!

Download the Menu Background .blend (right click & save as)
Download the Unity Project


Part 4 – Creating Interactive Buttons in Unity

Let’s complete the main and options menus, and get the player able to start a new game!

Download Start Unity Project
Download finish Unity Project


Part 5 – Importing a Game Character from Blender to Unity

In this chapter we’ll be exporting a character from Blender and importing it into Unity. Then we’ll be setting up a scene for the first game level and setting up physics for the player character.

Download the Alvant Game Skeleton .blend file
Download the Blend Files Used for Elements

Corrections: 2:45 – That’s layer 30, not 18. Bone layers have 16×2 layer spots 🙂


Part 6 – Creating a Player Controller & Animation Controller in Unity

There’s always something really satisfying about adding that ‘playerController.cs’ in a game project. The possibilities are endless from here!

Download Imported Assets (prototype animations)
Download Prototype animations character
Download All Assets

CORRECTIONS: 4:26 – Time.fixedDeltaTime is actually 0.02 (not 0.05). At least I was correct about it being 1/50 🙂

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