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Blender 3D News and Training

Creating a Combat Knife Game Asset – Part 1 – High Poly

Posted by Chris Plush on May 22, 2018

In this step-by-step tutorial series I’ll take you through the entire process of modeling and texturing a combat knife game asset in Blender. In the first part of this series we’ll be creating the high poly model of the knife that we’ll later use for baking normal maps onto a low poly game-ready model. Watch the other parts of this series below:

Part 2 – Low Poly and UV Unwrapping in Blender
Part 3 – Baking Normal Maps in Blender
Part 4 – Texturing in Substance Painter

This game development series is beginner friendly but you should have some basic knowledge of Blender before watching. This tutorial will teach you a lot of different hard surface modeling techniques and modeling tools including beveling, subsurf modeling, and non-destructive modifier methods. It’ll take you from setting up a reference photo in the background to completing a high quality, high resolution, 3d knife model.

Download the reference photo

Download the final blend file

Check out my course on Complete Vehicle Production in Blender

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