Blender 3D News and Training

Creating a Combat Knife Game Asset – Part 2 – Low Poly and UV Unwrapping

Posted by Chris Plush on May 27, 2018

In the second part of this step-by-step game modeling series I’ll walk you through taking our low poly knife model and UV unwrapping it in Blender. You’ll learn how to specify how objects are unwrapped by manually adding seams to edges, how to modify and work with UVs, and how to look for UV stretching to make sure your textures will be applied without distortion.

Part 1 – High Poly Modeling in Blender
Part 3 – Baking Normal Maps in Blender
Part 4 – Texturing in Substance Painter

This game development series is beginner friendly but you should have some basic knowledge of Blender before watching.

Download the final blend file

Download an add-on for UV unwrapping multiple objects at the same time with the click of a button

If you like these tutorials and want to learn more, check out my latest course Master Car Creation in Blender