Blender 3D News and Training

Creating a Basketball in Blender

Posted by Chris Plush on Mar 20, 2015

In this two-part tutorial series on creating a basketball in Blender we’ll start off by creating a model of the basketball. Then we’ll UV unwrap this and create texture maps in Photoshop. We’ll be creating a color map, specular map, and a bump map, which we’ll then apply to the basketball model using Nodes. We’ll also be adding a wooden floor and an HDR environment to light the scene, then we’ll render it out in Cycles.




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Comments (41)

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Saizaku
Saizaku

I’m using Blender 2.78, and I have been following the tutorial closely, everything was going fine till you use the bevel tool. My vertices don’t split the same way. This is what happens:comment image

Chris Plush

That’s pretty much the same but yours actually came out a bit cleaner than mine somehow, so you’ll have less to fix. Though you’ll need to make that channel a bit wider, and also straighten out the right side like in this image: comment image

Saizaku
Saizaku

Yes I have made it wider, I don’t know how it came out like that, but you’re right I have less to fix. For example the two triangles that you had to make in to a quad using F key were already a quad for me.

Chris Plush

Yep not sure how that happened but good job haha

Andrew Gomez-Kalashnikov
Andrew Gomez-Kalashnikov

As a newbie in blender – very glad to finding this nice tutorial. Thanks a lot.

Chris Plush

Well done! Love the coloring you chose for the basketball too, definitely gives it some extra realism.

JeSZ
JeSZ

Thank you so much for the tutorial(s) Chris, you’re very clear and simple to follow along with. Here’s my try..

Chris Plush

Glad you liked the tutorial! And your render’s looking good, though the ball seems to have lost a little bit of its spherical shape somehow(could just be the angle tricking me). The textures look awesome, you’ve got a great shine around the text.

JeSZ
JeSZ

Thanks a lot. Plus you’re right, the ball isn’t entirely spherical but that’s because I used a cube and subdivided it. Preferred this over Blender 2.75 a’s new spherical cube (replaced the polysphere) since it was much easier to follow along with the tutorial especially when modelling. Thanks again.

Chris Plush

Ah ok, just in case you missed the note in the video though, after adding a round cube, in the left-side toolbar is an option called Arc. If you increase this to 8 you’ll have the same polysphere that I used in the tutorial.

Julius Zake
Julius Zake

Thank you so much for the tutorial(s) Chris, you’re very clear and simple to follow along with. Here’s my try..

manu
manu

Great tutorial, thanks for taking your time in explaining the basics, this really helped me to understand texturing and mapping in blender in a not so complicated way.

Chris Plush

Awesome! The basketball looks great, and I’m glad you found the tutorial so useful.

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