Blender 3D News and Training
Steven Lund shows you how to create a beautiful wintry forest scene. This tutorial was First Place in our Blender 2.7 tutorial contest.
Created by: Steven Lund
Check out his website: CG Geek
Download the project files here:
HDR Map (Its the Snow Machine one)
The snow looks even better when you use a SubSurfaceScattering shader with a pretty high scale (and a higher blue scatter radius, I think). Now that SSS is supported on GPU, it’s fast enough to be doable. Now the only thing I can’t figure out is how to get those little reflective flakes in the snow.
Thanks for the tip.
For some little reflective flakes how about an add shader with the SSS in the first slot and a glossy in the second. Then have the color being influenced by a noise texture that goes into a color ramp to get it black and white and to crunch in the gradient to just be black and white. The scale would again have to be pretty high like a thousand.
This could also be combined with a layerweight node too for some extra effect I reckon! 🙂 – Aidy.
Thanks! I will try that again! I couldn’t get it to work right the other day, maybe because I was just too impatient to let the durn thing render. I think using the noise texture as a bumpmap kinda helps the effect, but I need to experiment more.
The snow on this page is awesome! I want to do it that well! https://cgcookie.com/blender/2014/08/14/shader-forge-snow/ but I can’t afford it :'(
Quick tip when using a displacement modifier. Always apply the scale of the object you are displacing.