Blender 3D News and Training

Create a Snowy Forest River

Posted by Chris Plush on Apr 29, 2014

Steven Lund shows you how to create a beautiful wintry forest scene. This tutorial was First Place in our Blender 2.7 tutorial contest.

Created by: Steven Lund
Check out his website: CG Geek

Download the project files here:

Snow 1
Snow 2
Snow 3
Pine Branch
HDR Map (Its the Snow Machine one)
Finished Scene


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Comments (6)

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Joseph Brandenburg
Joseph Brandenburg

The snow looks even better when you use a SubSurfaceScattering shader with a pretty high scale (and a higher blue scatter radius, I think). Now that SSS is supported on GPU, it’s fast enough to be doable. Now the only thing I can’t figure out is how to get those little reflective flakes in the snow.

Aidy Burrows

Thanks for the tip.

For some little reflective flakes how about an add shader with the SSS in the first slot and a glossy in the second. Then have the color being influenced by a noise texture that goes into a color ramp to get it black and white and to crunch in the gradient to just be black and white. The scale would again have to be pretty high like a thousand.

This could also be combined with a layerweight node too for some extra effect I reckon! 🙂 – Aidy.

Joseph Brandenburg
Joseph Brandenburg

Thanks! I will try that again! I couldn’t get it to work right the other day, maybe because I was just too impatient to let the durn thing render. I think using the noise texture as a bumpmap kinda helps the effect, but I need to experiment more.

The snow on this page is awesome! I want to do it that well! https://cgcookie.com/blender/2014/08/14/shader-forge-snow/ but I can’t afford it :'(

Aidy Burrows
as I was thinking about it i was trying some settings on a test scene and it was rendering pretty quickly for me but I guess it would depend on the scene. I think the key is to add in the white specs, so for that the add shader not the mix shader is the best way to blend those together. While technically physically incorrect, it should give a really nice glint effect by ‘adding’ in the gloss shader, that is to say the tiny points. I remember seeing an old maya tutorial on this years and years ago, I… Read more »
spect3r

Quick tip when using a displacement modifier. Always apply the scale of the object you are displacing.

thanks !

Rodger

Very awesome!

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