● WHATS THE DIFFERENCE between Linking, Appending, Importing and Exporting?
● Take advantage of the HUMAN POWER to coordinate by setting up a large project between multiple artists!
● Animate an INFINITELY looping Helicopter blade rotation
● Bringing it all together into a MASTER Blend file
● Understanding AND correcting someone else’s blend file for your purpose
● Randomly using UPPERCASE in a bulletpoint list can be FUN!
Chapter 1 (red) – Introduction
Chapter 2 (orange) – Import and Export
Chapter 3 (yellow) – Append
Chapter 4 (green) – Linking and local
Chapter 5 (cyan) – Group Linking
Chapter 6 (Indigo) – The Big Picture – Analysing someone else’s Blend
Chapter 7 (purple) – Fixing Materials and Textures
Chapter 8 (pink) – Fixing the Drivers
Chapter 9 (red) – Linking a rig the correct way
Chapter 10 (orange) – Creating the chopper blades animation/action
Chapter 11 (yellow) – Linking all into the master file
Chapter 12 (green) – Edit Linked Library Addon
The below image shows 3 blend files (as shown down the side).
TOP BLEND > This has the model and the rig which are both in the same group.
MIDDLE BLEND > Here the animator has linked in the group from the top blend. They can’t start animating until they get control of the rig though, so with the group selected they go ‘CTRL ALT P’ to make it proxy and select the armature from the options.
BOTTOM BLEND > Here the director has linked in the group from the top blend and like the animator made it proxy. Also linked in is the ‘Action’ from the middle blend. Now the director can create the lights and camera to render (or put that in yet another blend!)
All of this (and more) in more detail in the video above.
Keep an eye out for BAM! The Blender asset management system. This could be exactly what you need for that large project.
Edit linked library addon online details.
More Blender pipeline tips from Pablo Vazquez for the recent official Blender film COSMOS LAUNDROMAT
Any more – LET ME KNOW I’LL ADD THEM UP. 🙂 Aidy.