Aidy Burrows here taking a look at the new EEVEE real-time viewport being developed for Blender 2.8
After this you’ll know…
What EEVEE stands for 😀
All about reflection probes
Post processing options such as bent normal AO, DOF & Volumetrics
Why your normal maps may not be looking right and what to do about it
How to enable transparency
Quick Tips : Procedural Texturing
How to disable the world background in the viewport
Even Cycles Tips! – Convexity with Pointiness & Lamps that project textures.
How to keep up to date with the latest developments
And as always a sense of completion for reading all the way this far down the bulletpoint list. Bulletpoint list reading level up!
The EEVEE viewport for Blender is now available for very early testing! Once you’ve got it working it’s a lot of fun to try it out. However there are a few things that I think you should know which hopefully will make your experience with it a little more pain free.