Blender 3D News and Training

Blender Tutorial | EEVEE : Getting Started

Posted by Aidy Burrows on Aug 11, 2017

Aidy Burrows here taking a look at the new EEVEE real-time viewport being developed for Blender 2.8

After this you’ll know…

  • What EEVEE stands for 😀
  • All about reflection probes
  • Post processing options such as bent normal AO, DOF & Volumetrics
  • Why your normal maps may not be looking right and what to do about it
  • How to enable transparency
  • Quick Tips : Procedural Texturing
  • How to disable the world background in the viewport
  • Even Cycles Tips! – Convexity with Pointiness & Lamps that project textures.
  • How to keep up to date with the latest developments
  • And as always a sense of completion for reading all the way this far down the bulletpoint list. Bulletpoint list reading level up!


The EEVEE viewport for Blender is now available for very early testing! Once you’ve got it working it’s a lot of fun to try it out. However there are a few things that I think you should know which hopefully will make your experience with it a little more pain free.





Daily build for Blender 2.79 & 2.8 :

Soft/Hard edges in Blender quick tip.

Blender’s new PBR Principled Shader for 2.79

If you want to Follow along with development you can here on twitter for example :

Search for this in twitter:  eevee from:blenderlogs

Or search for eevee commits here :

Dalai’s VR Addon for 2.77:

Eevee roadmap:

Clément Foucault

Dalai Felinto

Mike Erwin

Full Space VFX series can be found here.


Let me know if you think anything else should be added!!! 🙂