Blender 3D News and Training

Fixing Bevel Shading Using Weighted Normals

Posted by Chris Plush on Jun 21, 2017

This is an update to my last video on shading issues that occur when beveling smooth shaded objects. An add-on for weight normal calculation was suggested for fixing those shading issues and it’s amazing, you’ve got to try it out. So first download the add-on from the link here:

Put the script in blender’s scripts/add-ons folder, then enable the add-on in the user preferences. Now you can use the add-on by searching for it in the spacebar menu.

Thanks to duplivert for suggesting it and thanks to notallowed for creating it!

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