This is an update to my last video on shading issues that occur when beveling smooth shaded objects. An add-on for weight normal calculation was suggested for fixing those shading issues and it’s amazing, you’ve got to try it out. So first download the add-on from the link here:
Put the script in blender’s scripts/add-ons folder, then enable the add-on in the user preferences. Now you can use the add-on by searching for it in the spacebar menu.
Thanks to duplivert for suggesting it and thanks to notallowed for creating it!
This technique does not give 100% perfect results but it’s super fast and the results are great. Below is my previous video on the topic which results in perfect shading without needing to apply the bevel modifier, though is bit more complex to pull off.