Blender 3D News and Training

Animation Tutorial – Landing

Posted by Lee Salvemini on Sep 19, 2012

This is the first tutorial in a series that will share tips, techniques and methods for creating believable and quality animation in Blender. In this tutorial we’ll be going over some tips for creating a landing animation for a character.

Helpful Hotkeys:
Set Key: I (3d view)
Change Handle type: V (Graph Editor)




Related Posts

Comments (45)

avatar
Palmer
Palmer

very brilliant tutorial. Thanks

Marvin
Marvin

Thank you for the great tututorial, I hope you will carry on this series!
I’ve gathered some topics I would love to see:

– sword or staff fighting motions and hit reactions
– loosing balance, like falling to the ground from running
– different idles for game animations
– juggling with 3 ball
– gravity switches upward and how the character react
– being blown away by strong wind

Aidy Burrows

Thanks for the great suggestions, we always encourage everyone to contribute ideas! Glad you enjoyed the tutorial! 🙂 Aidy.

Sam Kane
Sam Kane

Hey, CGMasters! Is this animator tutorial series discontinued or will be followed up by some DVD?

Chris Plush

Hey Sam, there will definitely be more installments for animation, and probably more on this series but as of right now there’s no timeline for them so can’t say exactly when they’ll be made. If there are any specific topics on animation you’d like to see let us know though!

James Sky

Oh my gravy, now I really want an animation video by ya’ll. Animation + Lee/Plush = $$$ leaving my pocket

Chris Plush
CG Master

Haha, hey James, keep on the look out by the end of this year, Lee has plans for a character animation DVD! This is totally his element, so this course will blow all others out of the water.

Marvin
Marvin

Hi Chris, is there any news on the upcoming character animation DVD?

Israel Carrasco

One question Lee, I notice (when I down loaded the blend start file) that the character is cut into pieces, how would you stitch Sintel back up when the animation is complete?

Chris Plush
CG Master

Hey Israel, the blend file contains a simpler proxy mesh of Sintel for the purpose of illustrating animation techniques more clearly, that’s all. Animators sometimes use a more simple form of the final mesh to animate just because it’s easier to look at and work with. All of these techniques and this rigging would work on the final “stitched up” mesh as well. So you wouldn’t stitch up the proxy mesh, you would just make sure the final mesh uses the same rig.

Israel Carrasco

thank you so much for the knowledge. I am a new blender user and I am learning something new every day

wpDiscuz