Blender 3D News and Training

Adding Knots to Procedural Wood Shaders in Blender

Posted by Chris Plush on Mar 17, 2016

In this tutorial I’ll show you a way to manually add knots into a procedural wood textures for Cycles. You’ll learn how to distort texture coordinates for procedural textures for added control over how your textures are applied to your objects. Procedural wood is extremely convenient if you can dial in the settings right, but getting those extra knot details might seem impossible. But with a little simple texture coordinate trickery we can get the job done.

Download the project files

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