Blender 3D News and Training

Adding Knots to Procedural Wood Shaders in Blender

Posted by Chris Plush on Mar 17, 2016

In this tutorial I’ll show you a way to manually add knots into a procedural wood textures for Cycles. You’ll learn how to distort texture coordinates for procedural textures for added control over how your textures are applied to your objects.

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Comments (4)

Darek Z
Darek Z

A very helpful technic. Thanks a lot!

Ga Kohan
Ga Kohan

Awesome Chris and thank you!
Springfield, VA

Renaud Warnotte



not sure what you did, but it was impressive!