So here’s a quick and easy tutorial showing a way to emulate those crazy elaborate details that you find on some ornaments!!
In this tutorial series on creating a basketball in Blender we’ll be modeling, uv unwrapping, creating texture maps, and rendering in Cycles.
Ways to think about the fundamentals of texturing to help recreate any texture. Applying these principals we’ll build a stone texture. Then quickly shade this using the previous cycles prime elements shader as a springboard.
Do you find that you create the same cycles shader setups again and again? Or perhaps you could do with a resource file to use as a starting point to build up some cool and complex shaders? If so, I’m hoping you’ll find this blend file of some use.
Here we’ll go over one way to help generate these sorts of cracks with worn edges, scratches and scuffs and give ourselves some versatility in the controls while we’re at it.
Need to create the illusion of millions of polygons? For games or film production that’d be pretty handy. Sounds like we need some tiling textures. No problem. Here I’ve outlined one way to do it in Blender.
Learn to setup and use Blender’s layered 3D painting tools to create a simple toon-style cactus prop.
Jordan McCracken shows you how to render a leaf floating on water in Cycles. This tutorial was an honorable mention in our Blender 2.69 video tutorial contest. Created by: Jordan McCracken Check out his website: Jordan’s YouTube Channel
Learn how model and render a grand piano. This tutorial was an honorable mention in our Blender 2.67 video tutorial contest.. Created by: BlenderWiz Check out his website: blenderwiz.tumblr.com Blueprints for the piano – Side view – Top view – Keyboard