The best shader in Cycles? The sneakiest PBR shader in Blender? The most principled shader in the world? Darn tootin’! And here’s a quick render time comparison even though it’s still early days and likely hasn’t been optimized completely yet it’s still performing well! Links… Previous topic on PBR… https://cgmasters.net/free-tutorials/realtime-pbr-in-blender/ Daily build for Blender 2.79 & 2.8 https://builder.blender.org/download/ Official Principled Shader Documentation… https://docs.blender.org/manual/en/dev//render/cycles/nodes/types/shaders/principled.html What on earth is going on with anisotropic reflections?!!! Neil Blevins can help..…. http://www.neilblevins.com/cg_education/aniso_ref_real_world/aniso_ref_real_world.htm Any comments or extra links need adding, let me know! 🙂 Aidy. Save
Cycles Baking Tutorial to save us from those render times! Bonus and free tutorial from the Space VFX Elements Series! After this Baking video you’ll know the dark side of procedural texturing, the solution to speed up those render times, a checklist of things needed for a successful bake, and lots more.
Ever wonder what the clamp option on mix nodes does? In this Cycles quick tip I’ll show you how that clamp option works when mixing displacement maps. Both enabling and disabling the clamp option is useful, and I’ll demonstrate the differences and explain what’s going on.
Try this complete environment project for beginners in blender where we’ll be creating this rocky waterfall stream. After this quick environment project you’ll know about rock creation methods, procedural texturing tricks, procedural modeling tricks with modifiers, isolating ‘up’ or sky-facing polygons to treat those differently, and more.
In this tutorial I’ll show you a way to manually add knots into a procedural wood textures for Cycles. You’ll learn how to distort texture coordinates for procedural textures for added control over how your textures are applied to your objects. Procedural wood is extremely convenient if you can dial in the settings right, but getting those extra knot details might seem impossible. But with a little simple texture coordinate trickery we can get the job done.
Learn how to make our own ‘matcaps’! A great way to not only visualize models for sculpting and modeling but also animating and putting a scene together in the viewport! Matcaps are a fantastic way to visualize your models inside blender’s viewport.
Just a quick tutorial on findings when importing some vector graphics from Adobe Illustrator to Blender for making animations.
Sculpting details, procedural leather material, metal shader, setting up a lighting scheme and rendering finishing off Part 2 of the chair creation.