Because tiles are never laid perfectly level with each other there’s always slight variations in their reflections. In this tutorial you’ll learn how to use just a couple nodes to add this realistic variation. This method works with both mesh tiles and tiles created using the brick texture node. Hallway scene by MimingApe on Blendswap
Try this complete environment project for beginners in blender where we’ll be creating this rocky waterfall stream. After this quick environment project you’ll know about rock creation methods, procedural texturing tricks, procedural modeling tricks with modifiers, isolating ‘up’ or sky-facing polygons to treat those differently, and more.
In this tutorial I’ll show you a way to manually add knots into a procedural wood textures for Cycles. You’ll learn how to distort texture coordinates for procedural textures for added control over how your textures are applied to your objects. Procedural wood is extremely convenient if you can dial in the settings right, but getting those extra knot details might seem impossible. But with a little simple texture coordinate trickery we can get the job done.