Blender 3D News and Training

Free Tutorial

Blender 2.8 is now far enough along where it makes enough people used to version 2.79 feel a bit confused on first interactions with it. Quite a few things have moved around at this point. AND, it’s also far enough along that it probably won’t stray too far from how it looks right now once we get the official main release. So that makes it about the perfect time to take an overview of where everything has moved to and also a look at some cool new things we can play with too.   After this video you’ll know… Shortcut Changes Multi-Object Editing Quick Favorites Combining Render Engines Texture Painting […]

Free Tutorial

In this beginner’s Blender tutorial series I’ll take you through the step by step creation of a soft pretzel. In this first video we’ll be modeling everything in the scene including the pretzel, the plate, and the salt. In the second video we’ll be texturing and rendering the final scene. Download the project files to get started Click here to watch our primer series if you’re brand new to Blender   Part 1 Summary In the first part of this series you’ll learn about working with both curve objects and mesh objects to achieve different modeling tasks. We’ll also be using things called modifiers which help us construct complex details […]

Free Tutorial

In the 4th and final part of this step-by-step game asset series we’ll be using Substance Painter to texture our combat knife. You can download the project files below including the final blend and substance files. Download the Project Files Final Knife Files And check out the other parts of the series here: Part 1 – High Poly Modeling in Blender Part 2 – Low Poly and UV Unwrapping in Blender Part 3 – Baking Normal Maps in Blender This tutorial starts off with exporting meshes from Blender to use in Substance Painter. Then we’ll import the meshes into Substance and bake texture maps including automatically explode baking normal maps. […]

Free Tutorial

In the third part of this step-by-step game modeling series I’ll show you how to bake a normal map for the knife using Blender. Whether you want to use this knife inside Blender or export it for a game engine like Unity or Unreal, I’ll show you how to make sure your model and its normal map look right in all other software. Check out the other parts of this series below: Part 1 – High Poly Modeling in Blender Part 2 – Low Poly and UV Unwrapping in Blender Part 4 – Texturing in Substance Painter I’ll also be showing you the steps for baking the normal map in […]

Free Tutorial

In this video series I’ll be reviewing tutorials and courses for Blender and other programs, and letting you know if they’re worth going through. If you have any tutorials you’d like reviewed then link them in the comments and I’ll check them out. Tutorial 1 – Making a High Quality Game Character in Blender, by Grant Abbitt Tutorial 2 – Texturing a Gun Sight from Start to Finish in Substance Painter Tutorial 3 – Peeling Paint Effect in Substance Painter

Free Tutorial

Aidy Burrows here taking a look at the new EEVEE real-time viewport being developed for Blender 2.8 After this you’ll know… What EEVEE stands for 😀 All about reflection probes Post processing options such as bent normal AO, DOF & Volumetrics Why your normal maps may not be looking right and what to do about it How to enable transparency Quick Tips : Procedural Texturing How to disable the world background in the viewport Even Cycles Tips! – Convexity with Pointiness & Lamps that project textures. How to keep up to date with the latest developments And as always a sense of completion for reading all the way this far down […]

Free Tutorial

Here are 10 Essential UVs tips and tricks everyone should know. After this free bonus tutorial from the Space VFX series you’ll know… How to save yourself hours of UV pain!! Recent Blender UV Improvements Multi-Object Editing The Data Transfer Addon How to get around without needing UV’s at all! And as always a sense of completion for reading all the way this far down the bulletpoint list. Bulletpoint list reading level up!   We’re lucky enough to bring you these bonuses since so many people have so far supported the whole enterprise by getting in on the series. Many sincere thanks for getting on the space VFX ride with […]

Free Tutorial

This is something that comes up A LOT in sci-fi, in fact the same kind of thing gets used in anime a fair bit too. After this free bonus tutorial from the Space VFX series you’ll know… How to animate UV’s and trick the eye!! Using Cycles materials that display in real-time (Super low render times!) Procedural texturing techniques Procedural animating techniques How to set up a bendy bones rig How to be ready for some inter-dimensional travel! A sense of completion for reading all the way this far down the bulletpoint list. Bulletpoint list reading level up!   Here are some of the variations in a standalone video…   […]

Free Tutorial

The best shader in Cycles? The sneakiest PBR shader in Blender? The most principled shader in the world? Darn tootin’!     And here’s a quick render time comparison even though it’s still early days and likely hasn’t been optimized completely yet it’s still performing well!   Links…   Previous topic on PBR… https://cgmasters.net/free-tutorials/realtime-pbr-in-blender/   Daily build for Blender 2.79 & 2.8 https://builder.blender.org/download/   Official Principled Shader Documentation… https://docs.blender.org/manual/en/dev//render/cycles/nodes/types/shaders/principled.html   What on earth is going on with anisotropic reflections?!!!  Neil Blevins can help..…. http://www.neilblevins.com/cg_education/aniso_ref_real_world/aniso_ref_real_world.htm   Any comments or extra links need adding, let me know! 🙂 Aidy. Save

Free Tutorial

Cycles Baking Tutorial to save us from those render times! Bonus and free tutorial from the Space VFX Elements Series! After this Baking video you’ll know the dark side of procedural texturing, the solution to speed up those render times, a checklist of things needed for a successful bake, and lots more.

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