In this video series I’ll be reviewing tutorials and courses for Blender and other programs, and letting you know if they’re worth going through. If you have any tutorials you’d like reviewed then link them in the comments and I’ll check them out. Tutorial 1 – Making a High Quality Game Character in Blender, by Grant Abbitt Tutorial 2 – Texturing a Gun Sight from Start to Finish in Substance Painter Tutorial 3 – Peeling Paint Effect in Substance Painter
This is a step by step tutorial for beginners or anyone who hasn’t used Blender’s new all-in-one Principled BSDF shader node yet. I’ll give you a rundown of what all the options in the shader are for and then we’ll actually create a couple of materials using it. Download the start file here. Watch the free tutorial on modeling Thor’s hammer here. Check out the entire Thor’s hammer course on modeling, texturing and compositing here.
Aidy Burrows here taking a look at the new EEVEE real-time viewport being developed for Blender 2.8 After this you’ll know… What EEVEE stands for 😀 All about reflection probes Post processing options such as bent normal AO, DOF & Volumetrics Why your normal maps may not be looking right and what to do about it How to enable transparency Quick Tips : Procedural Texturing How to disable the world background in the viewport Even Cycles Tips! – Convexity with Pointiness & Lamps that project textures. How to keep up to date with the latest developments And as always a sense of completion for reading all the way this far down […]
Here are 10 Essential UVs tips and tricks everyone should know. After this free bonus tutorial from the Space VFX series you’ll know… How to save yourself hours of UV pain!! Recent Blender UV Improvements Multi-Object Editing The Data Transfer Addon How to get around without needing UV’s at all! And as always a sense of completion for reading all the way this far down the bulletpoint list. Bulletpoint list reading level up! We’re lucky enough to bring you these bonuses since so many people have so far supported the whole enterprise by getting in on the series. Many sincere thanks for getting on the space VFX ride with […]
This is something that comes up A LOT in sci-fi, in fact the same kind of thing gets used in anime a fair bit too. After this free bonus tutorial from the Space VFX series you’ll know… How to animate UV’s and trick the eye!! Using Cycles materials that display in real-time (Super low render times!) Procedural texturing techniques Procedural animating techniques How to set up a bendy bones rig How to be ready for some inter-dimensional travel! A sense of completion for reading all the way this far down the bulletpoint list. Bulletpoint list reading level up! Here are some of the variations in a standalone video… […]
The best shader in Cycles? The sneakiest PBR shader in Blender? The most principled shader in the world? Darn tootin’! And here’s a quick render time comparison even though it’s still early days and likely hasn’t been optimized completely yet it’s still performing well! Links… Previous topic on PBR… https://cgmasters.net/free-tutorials/realtime-pbr-in-blender/ Daily build for Blender 2.79 & 2.8 https://builder.blender.org/download/ Official Principled Shader Documentation… https://docs.blender.org/manual/en/dev//render/cycles/nodes/types/shaders/principled.html What on earth is going on with anisotropic reflections?!!! Neil Blevins can help..…. http://www.neilblevins.com/cg_education/aniso_ref_real_world/aniso_ref_real_world.htm Any comments or extra links need adding, let me know! 🙂 Aidy. Save
Cycles Baking Tutorial to save us from those render times! Bonus and free tutorial from the Space VFX Elements Series! After this Baking video you’ll know the dark side of procedural texturing, the solution to speed up those render times, a checklist of things needed for a successful bake, and lots more.
Because tiles are never laid perfectly level with each other there’s always slight variations in their reflections. In this tutorial you’ll learn how to use just a couple nodes to add this realistic variation. This method works with both mesh tiles and tiles created using the brick texture node. Hallway scene by MimingApe on Blendswap
Try this complete environment project for beginners in blender where we’ll be creating this rocky waterfall stream. After this quick environment project you’ll know about rock creation methods, procedural texturing tricks, procedural modeling tricks with modifiers, isolating ‘up’ or sky-facing polygons to treat those differently, and more.