Do you remember opening Blender for the first time? Were you doing physics simulations and drawing cartoon faces within 10 minutes? If so, you can relive that experience in this video! 😀 Confession time – My kids are 6 & 8 years old, and they seem to hate Blender’s default cube. Or maybe they love it so much it makes them go crazy! They make me punish that little guy in all kinds of crazy physics simulations and by the end of it they’re usually in fits of laughter. Yup, little pyschopaths on my hands right? #savethedefaultcube If you’ve been wanting to pass on the gift of 3D […]
Aidy Burrows here taking a look at the new EEVEE real-time viewport being developed for Blender 2.8 After this you’ll know… What EEVEE stands for 😀 All about reflection probes Post processing options such as bent normal AO, DOF & Volumetrics Why your normal maps may not be looking right and what to do about it How to enable transparency Quick Tips : Procedural Texturing How to disable the world background in the viewport Even Cycles Tips! – Convexity with Pointiness & Lamps that project textures. How to keep up to date with the latest developments And as always a sense of completion for reading all the way this far down […]
I’ve been asked how I drew the blueprints for my Jeep a lot so in this tutorial I’ll show you the techniques for drawing your own car blueprints using just Blender. I’ll give you a run-down of the methods for drawing blueprints for a 2017 Chevrolet Corvette including how to make sure all the elements from each view are aligned with each other. Then we’ll add thickness to the blueprint lines and render them out. -Chris
Here are 10 Essential UVs tips and tricks everyone should know. After this free bonus tutorial from the Space VFX series you’ll know… How to save yourself hours of UV pain!! Recent Blender UV Improvements Multi-Object Editing The Data Transfer Addon How to get around without needing UV’s at all! And as always a sense of completion for reading all the way this far down the bulletpoint list. Bulletpoint list reading level up! We’re lucky enough to bring you these bonuses since so many people have so far supported the whole enterprise by getting in on the series. Many sincere thanks for getting on the space VFX ride with […]
This is something that comes up A LOT in sci-fi, in fact the same kind of thing gets used in anime a fair bit too. After this free bonus tutorial from the Space VFX series you’ll know… How to animate UV’s and trick the eye!! Using Cycles materials that display in real-time (Super low render times!) Procedural texturing techniques Procedural animating techniques How to set up a bendy bones rig How to be ready for some inter-dimensional travel! A sense of completion for reading all the way this far down the bulletpoint list. Bulletpoint list reading level up! Here are some of the variations in a standalone video… […]
The answers to questions we get asked more than anything else!! After this free bonus tutorial from the Space VFX series you’ll know… All significant changes made to get Blender working well in the least amount of time Quick reference of all changes at the beginning Theme changes Interface changes Editing changes Scene changes A sense of completion for reading all the way this far down the bulletpoint list. Bulletpoint list reading level up! This is aimed at all levels of Blender users from Beginners to Galaxial overlords. One of the main surprises of Blender is just how incredibly customizable it can be and as a beginner it can be […]
Realtime PBR in Blender, how to get it, how to set it up and more! After this PBR video you’ll know about an amazing great indie game project using Blender & Unreal Engine 4, Swarm : Manchester 🙂 , several realtime PBR solutions for Blender that emulate the Unreal Engine 4 look and material inputs, PBR sometimes stands for Professional Bull Riders, and more.