In this quick tip I’ll show you a simple option in your camera properties that you can use to maintain a two-point perspective to get a cleaner and more professional look for your architecture renders. While three-point perspective renders can be awesome, they also can negatively impact the look of architecture. This leads to problems like slanted walls which can affect the feeling of space for interiors. That’s why it’s common practice to keep a two-point perspective to maintain perfect vertical structures like walls, and this typically produces a more professional result.
Blender 2.8 is now far enough along where it makes enough people used to version 2.79 feel a bit confused on first interactions with it. Quite a few things have moved around at this point. AND, it’s also far enough along that it probably won’t stray too far from how it looks right now once we get the official main release. So that makes it about the perfect time to take an overview of where everything has moved to and also a look at some cool new things we can play with too. After this video you’ll know… Shortcut Changes Multi-Object Editing Quick Favorites Combining Render Engines Texture Painting […]
CHECK OUT THE COURSE 100% Native Blender Hard Surface Modeling Course via Gycat The secrets to speeding up your creation process is in understanding your fundamental options, here we’ll take a look at some very cool selection options Blender comes bundled with to help us fly! The hard surface modeling course was created in collaboration with Aidy Burrows at CGMasters.net and Gleb Alexandrov at CreativeShrimp.com After this video you’ll know… A huge amount of speedup tips and tricks Shortcuts galore! A little Python (the code, not the snake or Monty) A Chapter from the Hard Surface Modeling Course More to come! Keep in contact on the socials…. https://www.facebook.com/cgmasters/ https://twitter.com/cgmastersnet https://twitter.com/AidyBurrows3D […]
Do you remember opening Blender for the first time? Were you doing physics simulations and drawing cartoon faces within 10 minutes? If so, you can relive that experience in this video! 😀 Confession time – My kids are 6 & 8 years old, and they seem to hate Blender’s default cube. Or maybe they love it so much it makes them go crazy! They make me punish that little guy in all kinds of crazy physics simulations and by the end of it they’re usually in fits of laughter. Yup, little pyschopaths on my hands right? #savethedefaultcube If you’ve been wanting to pass on the gift of 3D […]
Aidy Burrows here taking a look at the new EEVEE real-time viewport being developed for Blender 2.8 After this you’ll know… What EEVEE stands for 😀 All about reflection probes Post processing options such as bent normal AO, DOF & Volumetrics Why your normal maps may not be looking right and what to do about it How to enable transparency Quick Tips : Procedural Texturing How to disable the world background in the viewport Even Cycles Tips! – Convexity with Pointiness & Lamps that project textures. How to keep up to date with the latest developments And as always a sense of completion for reading all the way this far down […]
I’ve been asked how I drew the blueprints for my Jeep a lot so in this tutorial I’ll show you the techniques for drawing your own car blueprints using just Blender. I’ll give you a run-down of the methods for drawing blueprints for a 2017 Chevrolet Corvette including how to make sure all the elements from each view are aligned with each other. Then we’ll add thickness to the blueprint lines and render them out. -Chris
Here are 10 Essential UVs tips and tricks everyone should know. After this free bonus tutorial from the Space VFX series you’ll know… How to save yourself hours of UV pain!! Recent Blender UV Improvements Multi-Object Editing The Data Transfer Addon How to get around without needing UV’s at all! And as always a sense of completion for reading all the way this far down the bulletpoint list. Bulletpoint list reading level up! We’re lucky enough to bring you these bonuses since so many people have so far supported the whole enterprise by getting in on the series. Many sincere thanks for getting on the space VFX ride with […]
This is something that comes up A LOT in sci-fi, in fact the same kind of thing gets used in anime a fair bit too. After this free bonus tutorial from the Space VFX series you’ll know… How to animate UV’s and trick the eye!! Using Cycles materials that display in real-time (Super low render times!) Procedural texturing techniques Procedural animating techniques How to set up a bendy bones rig How to be ready for some inter-dimensional travel! A sense of completion for reading all the way this far down the bulletpoint list. Bulletpoint list reading level up! Here are some of the variations in a standalone video… […]