This is a quick Blender tutorial on using noise modifiers on animation curves to achieve the flickering light effect of lightning illuminating a scene. Check out the full course Creating Thor’s Hammer – Blender for Beginners. If you’re interested in more hard surface modeling and car modeling then also check out Complete Vehicle Production in Blender.
Aidy Burrows here taking a look at the new EEVEE real-time viewport being developed for Blender 2.8 After this you’ll know… What EEVEE stands for 😀 All about reflection probes Post processing options such as bent normal AO, DOF & Volumetrics Why your normal maps may not be looking right and what to do about it How to enable transparency Quick Tips : Procedural Texturing How to disable the world background in the viewport Even Cycles Tips! – Convexity with Pointiness & Lamps that project textures. How to keep up to date with the latest developments And as always a sense of completion for reading all the way this far down […]
The best shader in Cycles? The sneakiest PBR shader in Blender? The most principled shader in the world? Darn tootin’! And here’s a quick render time comparison even though it’s still early days and likely hasn’t been optimized completely yet it’s still performing well! Links… Previous topic on PBR… https://cgmasters.net/free-tutorials/realtime-pbr-in-blender/ Daily build for Blender 2.79 & 2.8 https://builder.blender.org/download/ Official Principled Shader Documentation… https://docs.blender.org/manual/en/dev//render/cycles/nodes/types/shaders/principled.html What on earth is going on with anisotropic reflections?!!! Neil Blevins can help..…. http://www.neilblevins.com/cg_education/aniso_ref_real_world/aniso_ref_real_world.htm Any comments or extra links need adding, let me know! 🙂 Aidy. Save
Cycles Baking Tutorial to save us from those render times! Bonus and free tutorial from the Space VFX Elements Series! After this Baking video you’ll know the dark side of procedural texturing, the solution to speed up those render times, a checklist of things needed for a successful bake, and lots more.
Try this complete environment project for beginners in blender where we’ll be creating this rocky waterfall stream. After this quick environment project you’ll know about rock creation methods, procedural texturing tricks, procedural modeling tricks with modifiers, isolating ‘up’ or sky-facing polygons to treat those differently, and more.