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Blender 3D News and Training

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Finally! The download of the Blender game prototype is available!! The video also includes a breakdown of the main elements and CG Masters resources used to take it from just being simple blockout geometry to being playable.

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What is modularity? Should you use it in your project? Why would anyone want to use it? What are the limitations?
For modularity you’re going to need the grid. Take a look at an example of how to set that up.

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In this next installment of the game development series we’ll explore game design documents. Do you really need one?

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Introduction This one’s for the Python dabblers that haven’t been able to figure out localOrientation. Using the function localPosition is easy enough because it returns a list of x, y, and z values. Using localOrientation for rotation values, however, returns a 3×3 matrix. So unless you’re brave enough to handle matrices what we’re going to do in this quick tutorial is convert our object’s matrix to degrees for easier reading and changing. For an intro to python scripting in the BGE, check out my beginner’s python tutorial.   Reading Your Object’s Rotation Open the text editor in Blender and add a new file. Name this “rotation”. Paste in the following […]

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Welcome to the first video in the series : 5 Blender Viewport Tips for Game Environment Creation.

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It Begins! Hi, I’d like to introduce you to the first in a series of game development posts I’ll be making. After finishing the Complete Environment & Animation Project DVD I had at least one other idea that I wanted to get out there with the assets created in it. Hopefully you’ll be able to help me out as I go through this and suggest ideas or resolve any conflicts I have on certain directions I could take it. I’ll fill you in more about what I had in mind in further posts. For now though I simply wanted to introduce an early pre-alpha stage viewport screenshot that I hope […]

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Learning Python! *This tutorial is up to date with the latest version of Blender. If you come across any errors please leave a comment below.* In this beginner’s BGE Python tutorial you’ll learn how to use Python scripting in Blender to make a car move, increase in speed, and stop. Keep in mind the boxcar is simply used as an example of working with Python, not car physics. This tutorial will teach you the basics of Python scripting for the Blender game engine, including accessing and changing logic brick information through scripting. Before getting started, if you’re new to Python and for more general information on Python including formatting, statements, […]

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