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Blender 3D News and Training

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Check Aidy out before he was a CG Master! In this Blender overview tutorial Aidy Burrows takes you through different techniques and skills used to create a short animation, including dynamic paint for animation, tree modeling, and more. This was the 2nd place entry in our February 2013 video tutorial contest. Created by: Aidy Burrows Check out his website: Annex2Nothing.com

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In this tutorial by Steven Lund you’ll learn creative techniques for transforming a photograph into a 3-dimensional scene with depth. This was the 3rd place entry in our February 2013 video tutorial contest. Created by: Steven Lund Check out his website: CG Geek

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Jonathan Lampel shows you how to animate a car crash in Blender using physics and cell fracture for flying debris. This entry was an honorable mention in our February 2013 video tutorial contest. Created by: Jonathan Lampel Check out his websites: Blog – Youtube

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Jeremy Deighan gives you an overview of the new rigid body physics in Blender.

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This overview tutorial will show how to create a cool missile turret shot, inspired by a cut scene in one of the Final Fantasy games. Know which one?? Download the project files

Free Tutorial

This is the first tutorial in a series that will share tips, techniques and methods for creating believable and quality animation in Blender. In this tutorial we’ll be going over some tips for creating a landing animation for a character. Helpful Hotkeys: Set Key: I (3d view) Change Handle type: V (Graph Editor) Download the start files Download the finished files

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This tutorial will take you through taking our rigged bow and arrow from the last tutorial and putting it into the game engine in Blender 2.6. You’ll learn how to shoot arrows at different speeds depending on how far back the bow string is pulled, and how to have these arrows stick into whatever they hit. Download the start file Download the finished file VERSION UPDATE: There’s a bug in later Blender versions that make the arrow drop straight down when the bow string is pulled all the way back. To work around this I’ve added 4 lines after the “else” statement and changed the launcher.actuators line and that fixes […]

Free Tutorial

If you don’t have your own bow to work with, download the start file for this tutorial below. This tutorial series will take you through rigging and animating a bow and arrow. The goal for this series is to use this rig in a game to aim and shoot arrows with, but the rig in this tutorial is made for general animation as well. In this first part, we’ll rig the bow so that it bends back automatically when you pull back just one bone. We’ll do this by using IK constraints and a super awesome Limit Distance constraint. Thanks to Lee for helping me get past some obstacles finding […]

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In this tutorial we go through a rapid fire, crash course overview, of Blender’s armature system, the bones they are comprised of and all the little tricks and buttons available when making a skeleton rig for your character.

Free Tutorial

This tutorial goes through techniques to rig and animate props and environment objects that you need full control over. Simulations have their uses but in this example, a video game sequence where the player causes a piece of debris to form a bridge, the placement must be the same every time. This can be achieved manually with keyframe animation. Here is a .zip of containing two blend files from the start and outcome of the tutorial. Download the project files

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