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Blender 3D News and Training

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Chris Mcfall teaches you how to create a dynamic trigger system to animate the construction of a scene. This tutorial was second place in our Blender 2.69 video tutorial contest. Created by: Chris Mcfall Check out his website: unitedfilmdom.com Download the project files

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Caleb Pyne teaches you how to use plane tracking to create a cool animated picture frame effect. This tutorial was third place in our Blender 2.69 video tutorial contest.. Created by: Caleb Pyne Check out his website: Caleb Pyne on YouTube  

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Chris at CG Jam shows you how to use plane tracking to replace billboards in real footage with your own billboards. This tutorial was an honorable mention in our Blender 2.69 video tutorial contest. Created by: Chris at CG Jam Check out his website: CG Jam on Youtube

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Laustinart teaches you physics in the new Blender, camera tracking, animation and more in this tutorial which teaches you how to achieve the blast effect from the movie Inception. This was the 1st place entry in our February 2013 video tutorial contest. Created by: Laustinart Check out his websites: youtube channel – portfolio – twitter – vimeo channel

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Check Aidy out before he was a CG Master! In this Blender overview tutorial Aidy Burrows takes you through different techniques and skills used to create a short animation, including dynamic paint for animation, tree modeling, and more. This was the 2nd place entry in our February 2013 video tutorial contest. Created by: Aidy Burrows Check out his website: Annex2Nothing.com

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In this tutorial by Steven Lund you’ll learn creative techniques for transforming a photograph into a 3-dimensional scene with depth. This was the 3rd place entry in our February 2013 video tutorial contest. Created by: Steven Lund Check out his website: CG Geek

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Jonathan Lampel shows you how to animate a car crash in Blender using physics and cell fracture for flying debris. This entry was an honorable mention in our February 2013 video tutorial contest. Created by: Jonathan Lampel Check out his websites: Blog – Youtube

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Jeremy Deighan gives you an overview of the new rigid body physics in Blender.

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This tutorial will take you through taking our rigged bow and arrow from the last tutorial and putting it into the game engine in Blender 2.6. You’ll learn how to shoot arrows at different speeds depending on how far back the bow string is pulled, and how to have these arrows stick into whatever they hit. Download the start file Download the finished file VERSION UPDATE: There’s a bug in later Blender versions that make the arrow drop straight down when the bow string is pulled all the way back. To work around this I’ve added 4 lines after the “else” statement and changed the launcher.actuators line and that fixes […]

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If you don’t have your own bow to work with, download the start file for this tutorial below. This tutorial series will take you through rigging and animating a bow and arrow. The goal for this series is to use this rig in a game to aim and shoot arrows with, but the rig in this tutorial is made for general animation as well. In this first part, we’ll rig the bow so that it bends back automatically when you pull back just one bone. We’ll do this by using IK constraints and a super awesome Limit Distance constraint. Thanks to Lee for helping me get past some obstacles finding […]

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