In this tutorial I’ll show you how to create a dust in the wind type visual effect in Blender. All it takes is a few modifiers and a simple particle system to create a convincing disintegration effect of a stone column, producing a stream of dust particles blowing away in the wind. This effect can be easily set up on any object and dust is only one of many different effects that can be applied to the disintegration animation. Download the Project Files Here Check out my Blender training course Complete Vehicle Production in Blender HDRI – hdrihaven.com Song – Man Down Kevin MacLeod (incompetech.com) Wind Sound FX – Bosk1 […]
This is a quick Blender tutorial on using noise modifiers on animation curves to achieve the flickering light effect of lightning illuminating a scene. Check out the full course Creating Thor’s Hammer – Blender for Beginners. If you’re interested in more hard surface modeling and car modeling then also check out Complete Vehicle Production in Blender.
This is something that comes up A LOT in sci-fi, in fact the same kind of thing gets used in anime a fair bit too. After this free bonus tutorial from the Space VFX series you’ll know… How to animate UV’s and trick the eye!! Using Cycles materials that display in real-time (Super low render times!) Procedural texturing techniques Procedural animating techniques How to set up a bendy bones rig How to be ready for some inter-dimensional travel! A sense of completion for reading all the way this far down the bulletpoint list. Bulletpoint list reading level up! Here are some of the variations in a standalone video… […]
Time to fly! Let’s dive through stellar nurseries in this latest bonus and free tutorial from the Space VFX Elements Series! After this Flythrough video you’ll know how to use a particle system to create a starfield, how to create a star with built in streaks no compositing required, and more.
I thought I’d share a small little article for a bit of fun on some ways to prepare for an animation course sprint. Or a project in general! There’s so much content in the Animation Primer and as I’ve been working freelance and studio jobs in between work on it, it has cemented the techniques and methods I’ve shared as I’ve been using them every work day to my benefit for quality and time taken for animations.
What is the Animator’s Journey? Hi guys, Lee Salvemini here to talk a bit about how animation can play a part in your life, career and art! So I’ve coined the phrase ‘Animator’s Journey’, as I feel it captures most of all how being an animator has melded in with my life in general. Animation is my specialization I suppose, though I had fun modeling a character, rigging and texturing, getting it moving was always my final goal. What I had found most interesting? How being able to animate had me bouncing back and forth among so many other areas. I am super glad I tried out different areas of Blender and 3D while learning (don’t be […]
Quick tip on how to easily copy over animation from one side of the body to the other for perfectly syncing walk/run cycles! Blender makes it pretty easy to copy bone animations from one side to the other side of symmetrical models, in this case a character. Check for more updates at http://facebook.com/cgmasters More training from Lee Salvemini:Character Creation: ModelingCharacter Creation: RiggingCharacter Creation: Texturing Suggested videos/Related content > Check out my latest course on animation, The Animation Primer!
In this tutorial I’ll show you how to make and pose facial shapes in Blender! Facial expressions are one of the most important parts of animating to get right in order to convincingly breathe life into your characters. [Download the start file from this tutorial] [Download the finished file from this tutorial] Check for more updates at http://facebook.com/cgmasters More training from Lee Salvemini:https://www.cgmasters.net/training-courses/character-creation-tutorial-modeling/https://www.cgmasters.net/training-courses/character-creation-rigging/https://www.cgmasters.net/training-courses/character-creation-volume-3-texturing/ 00:40 – Part 1: Creating the shapes27:55 – Part 2: Splitting the shapes left/right