Get deep into the real power available with Blender’s drivers using them to create a ladder procedurally. Gustav Nilsson takes you through how to then add properties and qualities that make posing the objects easy as pie!
Need to create the illusion of millions of polygons? For games or film production that’d be pretty handy. Sounds like we need some tiling textures. No problem. Here I’ve outlined one way to do it in Blender.
What is modularity? Should you use it in your project? Why would anyone want to use it? What are the limitations?
For modularity you’re going to need the grid. Take a look at an example of how to set that up.
Put any UV Unwrapping fears aside by arming yourself against dodgy UV work with these tools and features. From getting around vertex colors in textured solid view to edge sliding beyond the mesh borders we’ve got you covered.
Jordan McCracken shows you how to render a leaf floating on water in Cycles. This tutorial was an honorable mention in our Blender 2.69 video tutorial contest. Created by: Jordan McCracken Check out his website: Jordan’s YouTube Channel