Naman Afle shows you how to create lots of different repeating patterns using the wireframe modifier.
Not sure what to consider when creating next gen assets? Guilherme takes you through his process on a gravestone asset from an upcoming game project.
So here’s a quick and easy tutorial showing a way to emulate those crazy elaborate details that you find on some ornaments!!
In this tutorial series on creating a basketball in Blender we’ll be modeling, uv unwrapping, creating texture maps, and rendering in Cycles.
Uncover several techniques to make what could be a complicated chair modeling exercise a breeze.
Get deep into the real power available with Blender’s drivers using them to create a ladder procedurally. Gustav Nilsson takes you through how to then add properties and qualities that make posing the objects easy as pie!
Need to create the illusion of millions of polygons? For games or film production that’d be pretty handy. Sounds like we need some tiling textures. No problem. Here I’ve outlined one way to do it in Blender.
In this modeling exercise Chris Plush teaches you a technique for creating the top part of a microphone.