Ever considered creating a full 3D environment? The skills taught in this beginner modeling course will get you up to speed in creating a scene that would render quickly for animation or interactively in a game engine running smoothly even on mobile hardware INSTRUCTOR Martin Turner has created environments for every games platform from PS4, PC and WiiU through to handhelds such as mobiles and the Nintendo DS to name just a few. Martin is going to start pretty slow, and since there are many ways to do the same thing, and many places to find the same tool, he’ll be building up that knowledge quite naturally, and […]
In this beginner’s Blender tutorial we’ll be 3d modeling a Harry Potter style wand and then using the website shapeways.com to 3d print it. So if you ever wanted to make your own magic wand or just learn some modeling techniques like using the Remesh modifier to create a carved wood effect, then check it out. Check out our comprehensive Blender training courses Check out the 3D printing website shapeways.com
Learn how to model Thor’s hammer Mjolnir step by step in this new beginner’s Blender tutorial. This should hopefully soon be followed up with a tutorial on shading and rendering in Cycles. Possibly even a third tutorial on 3d printing because I’d love to have some kind of print of this. -Chris
Check out this new tutorial on Advanced Subsurf Modeling – Techniques to Avoid Pinching. In this tutorial I’m going to show you an advanced technique to achieve perfect curvatures while overcoming the most common subsurf modeling issues and at the same time improve your workflow speed(what more could you ask for). And it’s all done with the magical shrinkwrap modifier. -Chris
This tutorial is a free chapter from my training course Complete Vehicle Production in Blender. In this tutorial we’ll be modeling the rim for a Jeep Wrangler. You’ll learn hard surface modeling techniques, the importance of a systematic approach for objects with symmetry, using snapping tools and “guide meshes” for curved surfaces, and you’ll end up with an accurate result with perfect topology. Music for the trailer is by Kevin MacLeod (incompetech.com) and shared under Creative Commons 3.0 Attribution Download the start files here
This script allows you to apply scale to all of your objects including linked duplicates. It will keep linked objects linked, lattice deformed objects deformed properly, and will even correct modifier values so objects with modifiers like bevel don’t look different after applying scale. To load in the script in your own blend file, just open the text editor window and open the py file. Alt + P while hovered over the text editor runs the script. Let me know if you like this script or if you encounter any problems with it. I know the coding’s not the most efficient, but it gets the job done and I’ll update […]
Try this complete environment project for beginners in blender where we’ll be creating this rocky waterfall stream. After this quick environment project you’ll know about rock creation methods, procedural texturing tricks, procedural modeling tricks with modifiers, isolating ‘up’ or sky-facing polygons to treat those differently, and more.
Confused about soft and hard edges? You’re not alone, the good news is it’s actually really easy. Find out 2 methods in this quick video. After this quick video you’ll know about hard and soft edges without a modifier, hard and soft edges with the edge split modifier, visualizing normals.
In this tutorial I’ll show you how to make and pose facial shapes in Blender! Facial expressions are one of the most important parts of animating to get right in order to convincingly breathe life into your characters. [Download the start file from this tutorial] [Download the finished file from this tutorial] Check for more updates at http://facebook.com/cgmasters More training from Lee Salvemini: https://www.cgmasters.net/training-courses/character-creation-tutorial-modeling/ https://www.cgmasters.net/training-courses/character-creation-rigging/ https://www.cgmasters.net/training-courses/character-creation-volume-3-texturing/ 00:40 – Part 1: Creating the shapes 27:55 – Part 2: Splitting the shapes left/right