In this step-by-step tutorial series I’ll take you through the entire process of modeling and texturing a combat knife game asset in Blender. In the first part of this series we’ll be creating the high poly model of the knife that we’ll later use for baking normal maps onto a low poly game-ready model. This series is beginner friendly but you should have some basic knowledge of Blender before watching. This tutorial will teach you a lot of different hard surface modeling techniques and modeling tools including beveling, subsurf modeling, and non-destructive modifier methods. It’ll take you from setting up a reference photo in the background to completing a high […]
In this video series I’ll be reviewing tutorials and courses for Blender and other programs, and letting you know if they’re worth going through. If you have any tutorials you’d like reviewed then link them in the comments and I’ll check them out. Tutorial 1 – Making a High Quality Game Character in Blender, by Grant Abbitt Tutorial 2 – Texturing a Gun Sight from Start to Finish in Substance Painter Tutorial 3 – Peeling Paint Effect in Substance Painter
In this tutorial I’ll show you how to create a dust in the wind type visual effect in Blender. All it takes is a few modifiers and a simple particle system to create a convincing disintegration effect of a stone column, producing a stream of dust particles blowing away in the wind. This effect can be easily set up on any object and dust is only one of many different effects that can be applied to the disintegration animation. Download the Project Files Here Check out my Blender training course Complete Vehicle Production in Blender HDRI – hdrihaven.com Song – Man Down Kevin MacLeod (incompetech.com) Wind Sound FX – Bosk1 […]
Ever considered creating a full 3D environment? The skills taught in this beginner modeling course will get you up to speed in creating a scene that would render quickly for animation or interactively in a game engine running smoothly even on mobile hardware INSTRUCTOR Martin Turner has created environments for every games platform from PS4, PC and WiiU through to handhelds such as mobiles and the Nintendo DS to name just a few. Martin is going to start pretty slow, and since there are many ways to do the same thing, and many places to find the same tool, he’ll be building up that knowledge quite naturally, and […]
This is a step by step tutorial for beginners or anyone who hasn’t used Blender’s new all-in-one Principled BSDF shader node yet. I’ll give you a rundown of what all the options in the shader are for and then we’ll actually create a couple of materials using it. Download the start file here. Watch the free tutorial on modeling Thor’s hammer here. Check out the entire Thor’s hammer course on modeling, texturing and compositing here.
This is a quick Blender tutorial on using noise modifiers on animation curves to achieve the flickering light effect of lightning illuminating a scene. Check out the full course Creating Thor’s Hammer – Blender for Beginners. If you’re interested in more hard surface modeling and car modeling then also check out Complete Vehicle Production in Blender.
In this beginner’s Blender tutorial we’ll be 3d modeling a Harry Potter style wand and then using the website shapeways.com to 3d print it. So if you ever wanted to make your own magic wand or just learn some modeling techniques like using the Remesh modifier to create a carved wood effect, then check it out. Check out our comprehensive Blender training courses Check out the 3D printing website shapeways.com
Aidy Burrows here taking a look at the new EEVEE real-time viewport being developed for Blender 2.8 After this you’ll know… What EEVEE stands for 😀 All about reflection probes Post processing options such as bent normal AO, DOF & Volumetrics Why your normal maps may not be looking right and what to do about it How to enable transparency Quick Tips : Procedural Texturing How to disable the world background in the viewport Even Cycles Tips! – Convexity with Pointiness & Lamps that project textures. How to keep up to date with the latest developments And as always a sense of completion for reading all the way this far down […]