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Blender 3D News and Training

Free Tutorial

In this tutorial overview I’ll go through a texture wipe effect that I used in the trailer for my latest training DVD Character Creation Volume 3 – Texturing. Download the project files Check out the course “Character Creation Volume 3 – Texturing”

Training Course

Sintel artist and Blender Foundation certified Trainer Lee Salvemini returns once more to fully texture, light, and composite his popular ‘Ninja’ character. Following Volume 1: Modeling and Volume 2: Rigging, this third installment of the Character Creation series completes the character, making it ready to function in a pre-rendered game cutscene or short film! Check out what’s featured in this course: Every single second of the creation process recorded. Full narration for every chapter, with complete explanation of methods and techniques. Various visual cues, such as: Zooming to smaller menus on the screen, hot-key pop ups, buttons and areas of interest highlighted, efficient mix of timelapse and real-time video. All […]

Free Tutorial

This overview tutorial will show how to create a cool missile turret shot, inspired by a cut scene in one of the Final Fantasy games. Know which one?? Download the project files

Free Tutorial

This is the first tutorial in a series that will share tips, techniques and methods for creating believable and quality animation in Blender. In this tutorial we’ll be going over some tips for creating a landing animation for a character. Helpful Hotkeys: Set Key: I (3d view) Change Handle type: V (Graph Editor) Download the start files Download the finished files

Training Course

Following Volume 1: Modeling and preceding Volume 3: Texturing, Sintel artist and Blender Certified Trainer Lee Salvemini returns with Volume 2 of his Character Creation series. This second installment will take the modeled Ninja and make it animation ready. The DVD begins by going over all the rigging tools from a fundamental level (great for beginners!), all the way to building professional level animation rigs seen in the industry today, with full control via python scripted custom sliders. Lee will also include solutions to problems you’ll come across while building a practical and powerful rig in blender. Check out what’s featured in this course: Every single second of the creation […]

Training Course

Blender Certified Trainer Lee Salvemini has recorded, from start to finish, modeling a character suitable for a pre-rendered game cutscene or short film. In the DVD Lee will guide you through the tools and techniques used in Blender to create the character, from the modeling stage, to posing the character, applying realistic cloth simuation, and finally rendering and compositing the model with nodes in an epic scene for client/team presentation. All tutorials include helpful pop-up hints and complete audio commentary. Ninja character concept by David Revoy, Art Director of Sintel. Check out what’s featured in this course: Every single second of the creation process recorded. Full narration for every chapter, […]

Free Tutorial

In this tutorial we go through a rapid fire, crash course overview, of Blender’s armature system, the bones they are comprised of and all the little tricks and buttons available when making a skeleton rig for your character.

Free Tutorial

This tutorial goes through techniques to rig and animate props and environment objects that you need full control over. Simulations have their uses but in this example, a video game sequence where the player causes a piece of debris to form a bridge, the placement must be the same every time. This can be achieved manually with keyframe animation. Here is a .zip of containing two blend files from the start and outcome of the tutorial. Download the project files

Free Tutorial

This tutorial gives an overview of the animation tools used in the new Blender 2.5. It includes comparisons form 2.49, and goes through new features.

Free Tutorial

In this Blender tutorial you’ll learn how to create secondary motion without any simulations like cloth sim for your characters clothing, accessories, even hair! This method can also be applied to environmental animation.

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