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Blender 3D News and Training

Free Tutorial

In this tutorial I’ll show you how to make and pose facial shapes in Blender! Facial expressions are one of the most important parts of animating to get right in order to convincingly breathe life into your characters. [Download the start file from this tutorial] [Download the finished file from this tutorial] Check for more updates at http://facebook.com/cgmasters More training from Lee Salvemini: https://www.cgmasters.net/training-courses/character-creation-tutorial-modeling/ https://www.cgmasters.net/training-courses/character-creation-rigging/ https://www.cgmasters.net/training-courses/character-creation-volume-3-texturing/ 00:40 – Part 1: Creating the shapes 27:55 – Part 2: Splitting the shapes left/right

Free Tutorial

Here I’ll be taking the Character Creation Ninja character’s rig and applying it to my new guy!

Free Tutorial

I’m really happy to release the rigged ninja character for download! Video included is the overview chapter from Character Creation Volume 2.

Free Tutorial

Learn how to make a proxy character that allows you to jump into shots without being rushed to skin and finalize the final character before animating.

Free Tutorial

A quick overview video on how to take a character and modify the anatomy and style by with re-proportion.

Free Tutorial

Just a quick tutorial on findings when importing some vector graphics from Adobe Illustrator to Blender for making animations.

Free Tutorial

CG Masters provides training for all skill levels in Blender, but for your first look at the software and 3D animation in general, this is the best first stop to get the basics down!

Free Tutorial

In this tutorial I’ll share with you how to repeat an offset walk or run cycle in your scene and still have the ability to modify, layer on top of the base animation, and also completely edit any part of it later!

Free Tutorial

This is the first of articles like this I’ll be making here at CG Masters, and I feel it could be one of the most important I’ll write!

Training Course

In this condensed training DVD, Greg Zaal (taking the reins from Lee Salvemini’s finished Ninja character in Volume 3) shows you everything you need to know to create your own realistic and physically accurate Cycles materials. Check out what’s featured in this course: Blend files included for every stage of the process, including most demonstrations A comprehensive help and info page including links to further reading Translate methods used for Blender Render to Cycles Setting up reliable HDR lighting Discover the possibilities of node-based materials Conductive (metallic) vs. non-conductive materials Optimizing thin glass and the cornea Setting up reusable node groups Destructive and non-destuctive render optimization Using the Node Wrangler […]

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