This series of tutorials is dedicated to teaching you how to get started with the Unity game engine. Part 1 – Introduction to Unity This chapter will go over the basics of using Unity and give you an overview on adding and modifying blender assets in it for your game. Part 2 – Creating a Game Start Screen The second part goes over how to create a start screen for your game. Download the Background .blend (right click & save as) Download the Unity Project Part 3 – Creating & Transitioning to a Main Menu in Unity (+Blender) We’re adding some interesting stuff in part 3: Main Menu […]
Blender Certified Trainer Lee Salvemini presents a complete learning path to master animation in this new course, The Animation Primer! Check out what’s featured in this course: See a completed animation from start to finish! All footage recorded and catered to the learning path with a theory and practice section for each Techniques Modules I take it slowly the first couple of times I introduce a new technique with a full explanation. I’ll move through known techniques faster in later chapters so you don’t have things happen too fast or slow! All chapters include .blend files of examples, and a full set of stepped .blend files for the follow along […]
I thought I’d share a small little article for a bit of fun on some ways to prepare for an animation course sprint. Or a project in general! There’s so much content in the Animation Primer and as I’ve been working freelance and studio jobs in between work on it, it has cemented the techniques and methods I’ve shared as I’ve been using them every work day to my benefit for quality and time taken for animations.
What is the Animator’s Journey? Hi guys, Lee Salvemini here to talk a bit about how animation can play a part in your life, career and art! So I’ve coined the phrase ‘Animator’s Journey’, as I feel it captures most of all how being an animator has melded in with my life in general. Animation is my specialization I suppose, though I had fun modeling a character, rigging and texturing, getting it moving was always my final goal. What I had found most interesting? How being able to animate had me bouncing back and forth among so many other areas. I am super glad I tried out different areas of Blender and 3D while learning (don’t be […]
Quick tip on how to easily copy over animation from one side of the body to the other for perfectly syncing walk/run cycles! Blender makes it pretty easy to copy bone animations from one side to the other side of symmetrical models, in this case a character. Check for more updates at http://facebook.com/cgmasters More training from Lee Salvemini:Character Creation: ModelingCharacter Creation: RiggingCharacter Creation: Texturing Check out my latest course on animation, The Animation Primer!