Check out this new tutorial on Advanced Subsurf Modeling – Techniques to Avoid Pinching. In this tutorial I’m going to show you an advanced technique to achieve perfect curvatures while overcoming the most common subsurf modeling issues and at the same time improve your workflow speed(what more could you ask for). And it’s all done with the magical shrinkwrap modifier. -Chris
This tutorial is a free chapter from my training course Complete Vehicle Production in Blender. In this tutorial we’ll be modeling the rim for a Jeep Wrangler. You’ll learn hard surface modeling techniques, the importance of a systematic approach for objects with symmetry, using snapping tools and “guide meshes” for curved surfaces, and you’ll end up with an accurate result with perfect topology. Music for the trailer is by Kevin MacLeod (incompetech.com) and shared under Creative Commons 3.0 Attribution Download the start files here
This script allows you to apply scale to all of your objects including linked duplicates. It will keep linked objects linked, lattice deformed objects deformed properly, and will even correct modifier values so objects with modifiers like bevel don’t look different after applying scale. To load in the script in your own blend file, just open the text editor window and open the py file. Alt + P while hovered over the text editor runs the script. Let me know if you like this script or if you encounter any problems with it. I know the coding’s not the most efficient, but it gets the job done and I’ll update […]
In this tutorial I’ll show you a way to manually add knots into a procedural wood textures for Cycles. You’ll learn how to distort texture coordinates for procedural textures for added control over how your textures are applied to your objects. Procedural wood is extremely convenient if you can dial in the settings right, but getting those extra knot details might seem impossible. But with a little simple texture coordinate trickery we can get the job done.