In this step-by-step tutorial series I’ll take you through the entire process of modeling and texturing a combat knife game asset in Blender. In the first part of this series we’ll be creating the high poly model of the knife that we’ll later use for baking normal maps onto a low poly game-ready model. Watch the other parts of this series below: Part 2 – Low Poly and UV Unwrapping in Blender Part 3 – Baking Normal Maps in Blender Part 4 – Texturing in Substance Painter This game development series is beginner friendly but you should have some basic knowledge of Blender before watching. This tutorial will teach you […]
In this video series I’ll be reviewing tutorials and courses for Blender and other programs, and letting you know if they’re worth going through. If you have any tutorials you’d like reviewed then link them in the comments and I’ll check them out. Tutorial 1 – Making a High Quality Game Character in Blender, by Grant Abbitt Tutorial 2 – Texturing a Gun Sight from Start to Finish in Substance Painter Tutorial 3 – Peeling Paint Effect in Substance Painter
In this tutorial I’ll show you how to create a dust in the wind type visual effect in Blender. All it takes is a few modifiers and a simple particle system to create a convincing disintegration effect of a stone column, producing a stream of dust particles blowing away in the wind. This effect can be easily set up on any object and dust is only one of many different effects that can be applied to the disintegration animation. Download the Project Files Here Check out my Blender training course Complete Vehicle Production in Blender HDRI – hdrihaven.com Song – Man Down Kevin MacLeod (incompetech.com) Wind Sound FX – Bosk1 […]
This is a quick Blender tutorial on using noise modifiers on animation curves to achieve the flickering light effect of lightning illuminating a scene. Check out the full course Creating Thor’s Hammer – Blender for Beginners. If you’re interested in more hard surface modeling and car modeling then also check out Complete Vehicle Production in Blender.
In this beginner’s Blender tutorial we’ll be 3d modeling a Harry Potter style wand and then using the website shapeways.com to 3d print it. So if you ever wanted to make your own magic wand or just learn some modeling techniques like using the Remesh modifier to create a carved wood effect, then check it out. Check out our comprehensive Blender training courses Check out the 3D printing website shapeways.com
Enhance your Blender skills with this step-by-step course on creating the most iconic weapon of all time. In this beginner’s course you’ll learn how to model, texture, and composite Thor’s hammer from start to finish. By the end of the course you’ll have learned many different modeling techniques and tools and you’ll gain a better understanding of how to approach the modeling process in general. You’ll learn all about using Blender’s node editor to create procedural shaders such as steel and leather totally from scratch. Once the shaders are complete we’ll prop the hammer up on some rocks and set up realistic environment lighting using an HDR image. Finally we’ll […]
I’ve been asked how I drew the blueprints for my Jeep a lot so in this tutorial I’ll show you the techniques for drawing your own car blueprints using just Blender. I’ll give you a run-down of the methods for drawing blueprints for a 2017 Chevrolet Corvette including how to make sure all the elements from each view are aligned with each other. Then we’ll add thickness to the blueprint lines and render them out. -Chris
In this tutorial I’ll show you a quick hack for the bevel modifier that prevents those pesky shading issues from occurring when you smooth shade your object. Normally you’d have to add some extra geometry near beveled edges to fix this but I’ll show you a quick way to automate this and also demonstrate the limitations of other methods. Hope you find it useful! And stay tuned next week for the next video in the Thor’s Hammer tutorial series. -Chris