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Blender 3D News and Training

Free Tutorial

In this quick tip I’ll show you a simple option in your camera properties that you can use to maintain a two-point perspective to get a cleaner and more professional look for your architecture renders. While three-point perspective renders can be awesome, they also can negatively impact the look of architecture. This leads to problems like slanted walls which can affect the feeling of space for interiors. That’s why it’s common practice to keep a two-point perspective to maintain perfect vertical structures like walls, and this typically produces a more professional result. Also don’t forget to check out my latest course Master Car Creation in Blender

Training Course

All the secrets to creating an amazing car in Blender are packed into this step-by-step course. Over 15 years of experience and 6 months of development bring you a Blender training course like no other. I’ll take you through every step of the creation process for creating a Corvette Stingray, including modeling, shading, rendering, and compositing. You’ll learn all the techniques you need to know to create flawless surfaces and impressive renders.   Get Perfect Curves with Advanced Modeling Techniques The biggest hassle of subsurf modeling is dealing with adding details to curved surfaces and having that additional topology ruin your smooth surfaces. In this course I’ll show you methods […]

Free Tutorial

In this beginner’s Blender tutorial series I’ll take you through the step by step creation of a soft pretzel. In this first video we’ll be modeling everything in the scene including the pretzel, the plate, and the salt. In the second video we’ll be texturing and rendering the final scene. Download the project files to get started Click here to watch our primer series if you’re brand new to Blender   Part 1 Summary In the first part of this series you’ll learn about working with both curve objects and mesh objects to achieve different modeling tasks. We’ll also be using things called modifiers which help us construct complex details […]

Free Tutorial

This is a free chapter from my upcoming course Master Car Creation in Blender. In this chapter we’ll be modeling the car tire for a Corvette Stingray and you’ll learn about using modifiers for an efficient workflow in building models. Download the project files below to get started: Download the Project Files Check out more information on my course which is available now! Master Car Creation in Blender

Free Tutorial

Check out this free add-on to quickly add awesome and highly customizable lens flares to your scenes. The add-on is called Flares Wizard and it allows you to add in preset lens flares or create your own from scratch using a ton of included lens flare elements. Super super cool stuff. Check it out! Link to download the Flares Wizard add-on Also check out more on my new course which is available now! Master Car Creation in Blender

3D News

  Release Countdown! The official release is Saturday at 7pm EDT!     UPDATE! Looking like the release will be Satuday, September 1st, stay tuned! Want to be notified when the course is published? Sign up for our newsletter, or follow us on YouTube, Facebook, or Twitter.   Almost Finished! The to-do list is finally dwindling down for my Blender 3D training course on creating a Corvette Stingray! Everything you need to know about 3D car modeling is packed into this step-by-step guide. I’ll take you through each stage of the creation process and show you tons of tips and tricks that will make you a master of hard surface […]

Free Tutorial

In the 4th and final part of this step-by-step game asset series we’ll be using Substance Painter to texture our combat knife. You can download the project files below including the final blend and substance files. Download the Project Files Final Knife Files And check out the other parts of the series here: Part 1 – High Poly Modeling in Blender Part 2 – Low Poly and UV Unwrapping in Blender Part 3 – Baking Normal Maps in Blender This tutorial starts off with exporting meshes from Blender to use in Substance Painter. Then we’ll import the meshes into Substance and bake texture maps including automatically explode baking normal maps. […]

Free Tutorial

In the third part of this step-by-step game modeling series I’ll show you how to bake a normal map for the knife using Blender. Whether you want to use this knife inside Blender or export it for a game engine like Unity or Unreal, I’ll show you how to make sure your model and its normal map look right in all other software. Check out the other parts of this series below: Part 1 – High Poly Modeling in Blender Part 2 – Low Poly and UV Unwrapping in Blender Part 4 – Texturing in Substance Painter I’ll also be showing you the steps for baking the normal map in […]

Free Tutorial

In the second part of this step-by-step game modeling series I’ll walk you through taking our low poly knife model and UV unwrapping it in Blender. You’ll learn how to specify how objects are unwrapped by manually adding seams to edges, how to modify and work with UVs, and how to look for UV stretching to make sure your textures will be applied without distortion. Part 1 – High Poly Modeling in Blender Part 3 – Baking Normal Maps in Blender Part 4 – Texturing in Substance Painter This game development series is beginner friendly but you should have some basic knowledge of Blender before watching. Download the final blend […]

Free Tutorial

In this step-by-step tutorial series I’ll take you through the entire process of modeling and texturing a combat knife game asset in Blender. In the first part of this series we’ll be creating the high poly model of the knife that we’ll later use for baking normal maps onto a low poly game-ready model. Watch the other parts of this series below: Part 2 – Low Poly and UV Unwrapping in Blender Part 3 – Baking Normal Maps in Blender Part 4 – Texturing in Substance Painter This game development series is beginner friendly but you should have some basic knowledge of Blender before watching. This tutorial will teach you […]

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