The course is finally out! Check it out here – The Blender Encyclopedia This tutorial is from our new course, The Blender Encyclopedia. This course is a comprehensive reference guide for the software and includes step by step projects for all skill levels. In this free lecture from the course we’ll be diving deep into the Principled BSDF shader node, which is an all-in-one type node that can be used to create a ton of realistic materials such as wood, metal, marble, cloth, glass, and so much more. In order to understand this node better we’ll also go over PBR, or Physically Based Rendering, where I’ll introduce you to the […]
In this tutorial we’ll create a script that reads data from CSV files(comma separate values) and converts it into a list of data that we can use to generate a bar graph. No prior python experience is needed to follow along, but I don’t go over every aspect of the fundamentals of programming, so some experience would really help in understanding everything. You can download the resource files for this tutorial here – Bar_Graph_Resource_Files.zip
The course is finally out! Check it out here – The Blender Encyclopedia This is a step by step project from our new course, The Blender Encyclopedia. This course is a comprehensive reference guide for the software and includes step by step projects for all skill levels. In this free lecture from the course we’ll be building a fully procedural carbon fiber shader from start to finish. This shader will include a height map for the fibers that we’ll convert into a normal map. It’ll also include customizable options such as shadowing for the fibers, a brushed metal texture finish, clearcoat, and the ability to switch between 2 different weave […]
Matcaps from 2.79 better than 2.8? Since Blender 2.8 there is a whole new collection of matcaps, sadly leaving behind some of the tried-and-true matcaps from 2.79. The good news is that we can easily get the old matcaps into 2.8 or 2.9. Matcaps are sleek to look at but they can also be extremely useful for surface analysis. I think all the new matcaps fall far short in that regard. Even the new zebra stripe matcap doesn’t do quite as well as the old reflective red matcap when it comes to pointing out even the most minor flaws. Another advantage the red matcap has over the stripes is that […]
In this quick tip I’ll show you a simple option in your camera properties that you can use to maintain a two-point perspective to get a cleaner and more professional look for your architecture renders. While three-point perspective renders can be awesome, they also can negatively impact the look of architecture. This leads to problems like slanted walls which can affect the feeling of space for interiors. That’s why it’s common practice to keep a two-point perspective to maintain perfect vertical structures like walls, and this typically produces a more professional result.
All the secrets to creating an amazing car in Blender are packed into this step-by-step course. Over 15 years of experience and 6 months of development bring you a Blender training course like no other. I’ll take you through every step of the creation process for creating a Corvette Stingray, including modeling, shading, rendering, and compositing. You’ll learn all the techniques you need to know to create flawless surfaces and impressive renders. Blender 2.8/2.9 Compatibility This course was recorded in 2.79 but the techniques are fully compatible with 2.8 and beyond. I would still only recommend purchasing if you’re comfortable with 2.8+ though because of the UI changes. […]
In this beginner’s Blender tutorial series I’ll take you through the step by step creation of a soft pretzel. In this first video we’ll be modeling everything in the scene including the pretzel, the plate, and the salt. In the second video we’ll be texturing and rendering the final scene. Download the project files to get started Click here to watch our primer series if you’re brand new to Blender Part 1 Summary In the first part of this series you’ll learn about working with both curve objects and mesh objects to achieve different modeling tasks. We’ll also be using things called modifiers which help us construct complex details […]