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Blender 3D News and Training

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Blender’s outliner?! That old unassuming thing? Yup! That’s right! The often neglected outliner has some nice little things up it’s sleeve, here’s a quick tip video with just 5.

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Finally! The download of the Blender game prototype is available!! The video also includes a breakdown of the main elements and CG Masters resources used to take it from just being simple blockout geometry to being playable.

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What is modularity? Should you use it in your project? Why would anyone want to use it? What are the limitations?
For modularity you’re going to need the grid. Take a look at an example of how to set that up.

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In this next installment of the game development series we’ll explore game design documents. Do you really need one?

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Flex those Blender UV skills with what should be a couple of simple UV exercises, also how to setup realtime UVW auto alignment with Blender’s UV Project Modifier

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Learn to setup and use Blender’s layered 3D painting tools to create a simple toon-style cactus prop.

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Let’s say you’re a little peckish and you find yourself tempted to take a little nibble at the pie then launch your user preferences, head over to the addons tab, and type ‘pie’ in the search filter. Enable the checkbox and go crazy gesturing your way through tools, views and settings.

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Put any UV Unwrapping fears aside by arming yourself against dodgy UV work with these tools and features. From getting around vertex colors in textured solid view to edge sliding beyond the mesh borders we’ve got you covered.

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Welcome to the first video in the series : 5 Blender Viewport Tips for Game Environment Creation.

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It Begins! Hi, I’d like to introduce you to the first in a series of game development posts I’ll be making. After finishing the Complete Environment & Animation Project DVD I had at least one other idea that I wanted to get out there with the assets created in it. Hopefully you’ll be able to help me out as I go through this and suggest ideas or resolve any conflicts I have on certain directions I could take it. I’ll fill you in more about what I had in mind in further posts. For now though I simply wanted to introduce an early pre-alpha stage viewport screenshot that I hope […]

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