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Blender 3D News and Training

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Not sure what to consider when creating next gen assets? Guilherme takes you through his process on a gravestone asset from an upcoming game project.

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So here’s a quick and easy tutorial showing a way to emulate those crazy elaborate details that you find on some ornaments!!

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Uncover several techniques to make what could be a complicated chair modeling exercise a breeze.

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Get deep into the real power available with Blender’s drivers using them to create a ladder procedurally. Gustav Nilsson takes you through how to then add properties and qualities that make posing the objects easy as pie!

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Ways to think about the fundamentals of texturing to help recreate any texture. Applying these principals we’ll build a stone texture. Then quickly shade this using the previous cycles prime elements shader as a springboard.

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Do you find that you create the same cycles shader setups again and again? Or perhaps you could do with a resource file to use as a starting point to build up some cool and complex shaders? If so, I’m hoping you’ll find this blend file of some use.

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Here we’ll go over one way to help generate these sorts of cracks with worn edges, scratches and scuffs and give ourselves some versatility in the controls while we’re at it.

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Need to create the illusion of millions of polygons? For games or film production that’d be pretty handy. Sounds like we need some tiling textures. No problem. Here I’ve outlined one way to do it in Blender.

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An alarming amount of people give up on Blender too early on because of a few initial stumbling blocks. I can’t say I blame them, we must have all done it with something at some point in our lives. There’s what I think are 5 big ones here

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A breakdown of the logic and scripting behind the stalking enemy AI featured in the game prototype.

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