Have you ever wanted to be a sci-fi filmmaker? Create your own Star Wars fan fiction in Blender? Or just add a jaw-dropping space render to your portfolio? Creating artistically pleasing space phenomena can be tricky. Quasars, gas giants, nebulae and black holes – these things can make you and your computer suffer… NO LONGER! After watching this video course you’ll be ready to create even the most complex space phenomena in Blender. Check out what’s featured in this course: Learn to create planets, starscapes, and gas clouds using image textures. Create multi-layered planets with atmospheres. Use procedural texturing to create any number of exo-planets. Use procedural modeling techniques to […]
Time to fly! Let’s dive through stellar nurseries in this latest bonus and free tutorial from the Space VFX Elements Series! After this Flythrough video you’ll know how to use a particle system to create a starfield, how to create a star with built in streaks no compositing required, and more.
Realtime PBR in Blender, how to get it, how to set it up and more! After this PBR video you’ll know about an amazing great indie game project using Blender & Unreal Engine 4, Swarm : Manchester 🙂 , several realtime PBR solutions for Blender that emulate the Unreal Engine 4 look and material inputs, PBR sometimes stands for Professional Bull Riders, and more.
Try this complete environment project for beginners in blender where we’ll be creating this rocky waterfall stream. After this quick environment project you’ll know about rock creation methods, procedural texturing tricks, procedural modeling tricks with modifiers, isolating ‘up’ or sky-facing polygons to treat those differently, and more.
Confused about soft and hard edges? You’re not alone, the good news is it’s actually really easy. Find out 2 methods in this quick video. After this quick video you’ll know about hard and soft edges without a modifier, hard and soft edges with the edge split modifier, visualizing normals.
Didn’t attend the blender conference? Didn’t catch Aidy’s talk? Or maybe need to review a few details (there were rather a lot of details) you can find that here. Bcon15 at large is summarized for you. If you’ve never been to a blender conference it’s a bit of a whirlwind, i’ll try and breeze through it for you.