Blender 2.8 is now far enough along where it makes enough people used to version 2.79 feel a bit confused on first interactions with it. Quite a few things have moved around at this point. AND, it’s also far enough along that it probably won’t stray too far from how it looks right now once we get the official main release. So that makes it about the perfect time to take an overview of where everything has moved to and also a look at some cool new things we can play with too. After this video you’ll know… Shortcut Changes Multi-Object Editing Quick Favorites Combining Render Engines Texture Painting […]
CHECK OUT THE COURSE 100% Native Blender Hard Surface Modeling Course via Gycat The secrets to speeding up your creation process is in understanding your fundamental options, here we’ll take a look at some very cool selection options Blender comes bundled with to help us fly! The hard surface modeling course was created in collaboration with Aidy Burrows at CGMasters.net and Gleb Alexandrov at CreativeShrimp.com After this video you’ll know… A huge amount of speedup tips and tricks Shortcuts galore! A little Python (the code, not the snake or Monty) A Chapter from the Hard Surface Modeling Course More to come! Keep in contact on the socials…. https://www.facebook.com/cgmasters/ https://twitter.com/cgmastersnet https://twitter.com/AidyBurrows3D […]
Do you remember opening Blender for the first time? Were you doing physics simulations and drawing cartoon faces within 10 minutes? If so, you can relive that experience in this video! 😀 Confession time – My kids are 6 & 8 years old, and they seem to hate Blender’s default cube. Or maybe they love it so much it makes them go crazy! They make me punish that little guy in all kinds of crazy physics simulations and by the end of it they’re usually in fits of laughter. Yup, little pyschopaths on my hands right? #savethedefaultcube If you’ve been wanting to pass on the gift of 3D […]
Ever considered creating a full 3D environment? The skills taught in this beginner modeling course will get you up to speed in creating a scene that would render quickly for animation or interactively in a game engine running smoothly even on mobile hardware INSTRUCTOR Martin Turner has created environments for every games platform from PS4, PC and WiiU through to handhelds such as mobiles and the Nintendo DS to name just a few. Martin is going to start pretty slow, and since there are many ways to do the same thing, and many places to find the same tool, he’ll be building up that knowledge quite naturally, and […]
Aidy Burrows here taking a look at the new EEVEE real-time viewport being developed for Blender 2.8 After this you’ll know… What EEVEE stands for 😀 All about reflection probes Post processing options such as bent normal AO, DOF & Volumetrics Why your normal maps may not be looking right and what to do about it How to enable transparency Quick Tips : Procedural Texturing How to disable the world background in the viewport Even Cycles Tips! – Convexity with Pointiness & Lamps that project textures. How to keep up to date with the latest developments And as always a sense of completion for reading all the way this far down […]
Here are 10 Essential UVs tips and tricks everyone should know. After this free bonus tutorial from the Space VFX series you’ll know… How to save yourself hours of UV pain!! Recent Blender UV Improvements Multi-Object Editing The Data Transfer Addon How to get around without needing UV’s at all! And as always a sense of completion for reading all the way this far down the bulletpoint list. Bulletpoint list reading level up! We’re lucky enough to bring you these bonuses since so many people have so far supported the whole enterprise by getting in on the series. Many sincere thanks for getting on the space VFX ride with […]
This is something that comes up A LOT in sci-fi, in fact the same kind of thing gets used in anime a fair bit too. After this free bonus tutorial from the Space VFX series you’ll know… How to animate UV’s and trick the eye!! Using Cycles materials that display in real-time (Super low render times!) Procedural texturing techniques Procedural animating techniques How to set up a bendy bones rig How to be ready for some inter-dimensional travel! A sense of completion for reading all the way this far down the bulletpoint list. Bulletpoint list reading level up! Here are some of the variations in a standalone video… […]
The answers to questions we get asked more than anything else!! After this free bonus tutorial from the Space VFX series you’ll know… All significant changes made to get Blender working well in the least amount of time Quick reference of all changes at the beginning Theme changes Interface changes Editing changes Scene changes A sense of completion for reading all the way this far down the bulletpoint list. Bulletpoint list reading level up! This is aimed at all levels of Blender users from Beginners to Galaxial overlords. One of the main surprises of Blender is just how incredibly customizable it can be and as a beginner it can be […]
Cycles Baking Tutorial to save us from those render times! Bonus and free tutorial from the Space VFX Elements Series! After this Baking video you’ll know the dark side of procedural texturing, the solution to speed up those render times, a checklist of things needed for a successful bake, and lots more.
Time to fly! Let’s dive through stellar nurseries in this latest bonus and free tutorial from the Space VFX Elements Series! After this Flythrough video you’ll know how to use a particle system to create a starfield, how to create a star with built in streaks no compositing required, and more.