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Blender 3D News and Training

CG Masters is a training platform for everything Blender. We offer high quality and large-scale training courses as well as many free video tutorials on all topics.
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  Hi everyone! Lots of fun Blender news, this is honestly a little exciting 🙂 -Lee 0:44 ⏩ *News* 6:44 ⏩ *Updates* 18:14 ⏩ *Project Overview* If you liked this, check out our more comprehensive Blender training courses here – https://cgmasters.net/category/training-courses/ [Download Logo Project Blend File] https://drive.google.com/file/d/14f_Q8oixh1XWAUkndoK6gEoSdz3yo5oM/view?usp=sharing [Blender Manual] https://docs.blender.org/manual/en/dev/index.html [Blender Developers Youtube Channel – Host Pablo Vasquez] https://www.youtube.com/user/BlenderCoders [C-130 Transport Plane Blend File] https://drive.google.com/open?id=1XSgLfEu-EM3ObYts0Xq53FBanX3lJl_v

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In this new video, we have a bunch of information regarding the upcoming large version update for Blender. 0:56 ⏩ Blender news – We have a ballpark release date for 2.8?? 2:41 ⏩ Recent 2.8 beta updates – Comparing a build from a few months ago, to a few days ago 15:55 ⏩ Project overview – An overview of a WIP 2.8 project I’ve been working on Project File – http://pasteall.org/blend/index.php?i… Links www.blender.org/2.8 https://code.blender.org/2019/04/2-80… https://www.youtube.com/user/BlenderC… https://www.youtube.com/channel/UCMcD… Blenderella Character Training DVD (My base Creative Commons model for the project) https://store.blender.org/product/ble… You might also notice the old 2.8 build in ‘Updates’ had a full-screen window issue while recording. But hopefully it isn’t […]

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Matcaps from 2.79 better than 2.8? Blender 2.8 has a whole new collection of matcaps, sadly leaving behind some of the tried-and-true matcaps from 2.79. The good news is that we can easily get the old matcaps into 2.8. Matcaps are sleek to look at but they can also be extremely useful for surface analysis. I think all the 2.8 matcaps fall a bit short in that regard. Even the new zebra stripe matcap doesn’t do quite as well as the old reflective red matcap when it comes to pointing out even the most minor flaws. Another advantage the red matcap has over the stripes is that you can keep […]

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In this video, I’m extremely late! hah. But after finishing some projects requiring 2.79, I can give some first impressions on the 2.8 beta for Blender. Eevee has been quite fun indeed to play around with. And generally I’ve seen no more bugs than I’ve seen in a stable release honestly. At least in the areas I’ve worked on so far 🙂

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This series of tutorials is dedicated to teaching you how to get started with the Unity game engine. Part 1 – Introduction to Unity This chapter will go over the basics of using Unity and give you an overview on adding and modifying blender assets in it for your game.   Part 2 – Creating a Game Start Screen The second part goes over how to create a start screen for your game. Download the Background .blend (right click & save as) Download the Unity Project   Part 3 – Creating & Transitioning to a Main Menu in Unity (+Blender) We’re adding some interesting stuff in part 3: Main Menu […]

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In this quick tip I’ll show you a simple option in your camera properties that you can use to maintain a two-point perspective to get a cleaner and more professional look for your architecture renders. While three-point perspective renders can be awesome, they also can negatively impact the look of architecture. This leads to problems like slanted walls which can affect the feeling of space for interiors. That’s why it’s common practice to keep a two-point perspective to maintain perfect vertical structures like walls, and this typically produces a more professional result.

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Blender 2.8 is now far enough along where it makes enough people used to version 2.79 feel a bit confused on first interactions with it. Quite a few things have moved around at this point. AND, it’s also far enough along that it probably won’t stray too far from how it looks right now once we get the official main release. So that makes it about the perfect time to take an overview of where everything has moved to and also a look at some cool new things we can play with too.   After this video you’ll know… Shortcut Changes Multi-Object Editing Quick Favorites Combining Render Engines Texture Painting […]

Training Course

All the secrets to creating an amazing car in Blender are packed into this step-by-step course. Over 15 years of experience and 6 months of development bring you a Blender training course like no other. I’ll take you through every step of the creation process for creating a Corvette Stingray, including modeling, shading, rendering, and compositing. You’ll learn all the techniques you need to know to create flawless surfaces and impressive renders.     Get Perfect Curves with Advanced Modeling Techniques The biggest hassle of subsurf modeling is dealing with adding details to curved surfaces and having that additional topology ruin your smooth surfaces. In this course I’ll show you […]

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In this beginner’s Blender tutorial series I’ll take you through the step by step creation of a soft pretzel. In this first video we’ll be modeling everything in the scene including the pretzel, the plate, and the salt. In the second video we’ll be texturing and rendering the final scene. Download the project files to get started Click here to watch our primer series if you’re brand new to Blender   Part 1 Summary In the first part of this series you’ll learn about working with both curve objects and mesh objects to achieve different modeling tasks. We’ll also be using things called modifiers which help us construct complex details […]

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This is a free chapter from my upcoming course Master Car Creation in Blender. In this chapter we’ll be modeling the car tire for a Corvette Stingray and you’ll learn about using modifiers for an efficient workflow in building models. Download the project files below to get started: Download the Project Files Check out more information on my course which is available now! Master Car Creation in Blender

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