In the third part of this step-by-step game modeling series I’ll show you how to bake a normal map for the knife using Blender. Whether you want to use this knife inside Blender or export it for a game engine like Unity or Unreal, I’ll show you how to make sure your model and its normal map look right in all other software. I’ll also be showing you the steps for baking the normal map in 32-bit to avoid the color banding that the default 8-bit bakes produce. Then we’ll save the normal map as a 16-bit png file. This avoids color banding and gives you high quality normal map […]
Do you remember opening Blender for the first time? Were you doing physics simulations and drawing cartoon faces within 10 minutes? If so, you can relive that experience in this video! 😀 Confession time – My kids are 6 & 8 years old, and they seem to hate Blender’s default cube. Or maybe they love it so much it makes them go crazy! They make me punish that little guy in all kinds of crazy physics simulations and by the end of it they’re usually in fits of laughter. Yup, little pyschopaths on my hands right? #savethedefaultcube If you’ve been wanting to pass on the gift of 3D […]
In the second part of this step-by-step game modeling series I’ll walk you through taking our low poly knife model and UV unwrapping it in Blender. You’ll learn how to specify how objects are unwrapped by manually adding seams to edges, how to modify and work with UVs, and how to look for UV stretching to make sure your textures will be applied without distortion. Click here to watch Part 1 on modeling the high poly knife This game development series is beginner friendly but you should have some basic knowledge of Blender before watching. Stay tuned for more parts in this game modeling series! Download the final blend file […]
In this step-by-step tutorial series I’ll take you through the entire process of modeling and texturing a combat knife game asset in Blender. In the first part of this series we’ll be creating the high poly model of the knife that we’ll later use for baking normal maps onto a low poly game-ready model. Click here to watch Part 2 on UV unwrapping the low poly knife This game development series is beginner friendly but you should have some basic knowledge of Blender before watching. This tutorial will teach you a lot of different hard surface modeling techniques and modeling tools including beveling, subsurf modeling, and non-destructive modifier methods. It’ll […]
In this video series I’ll be reviewing tutorials and courses for Blender and other programs, and letting you know if they’re worth going through. If you have any tutorials you’d like reviewed then link them in the comments and I’ll check them out. Tutorial 1 – Making a High Quality Game Character in Blender, by Grant Abbitt Tutorial 2 – Texturing a Gun Sight from Start to Finish in Substance Painter Tutorial 3 – Peeling Paint Effect in Substance Painter
In this tutorial I’ll show you how to create a dust in the wind type visual effect in Blender. All it takes is a few modifiers and a simple particle system to create a convincing disintegration effect of a stone column, producing a stream of dust particles blowing away in the wind. This effect can be easily set up on any object and dust is only one of many different effects that can be applied to the disintegration animation. Download the Project Files Here Check out my Blender training course Complete Vehicle Production in Blender HDRI – hdrihaven.com Song – Man Down Kevin MacLeod (incompetech.com) Wind Sound FX – Bosk1 […]
Ever considered creating a full 3D environment? The skills taught in this beginner modeling course will get you up to speed in creating a scene that would render quickly for animation or interactively in a game engine running smoothly even on mobile hardware INSTRUCTOR Martin Turner has created environments for every games platform from PS4, PC and WiiU through to handhelds such as mobiles and the Nintendo DS to name just a few. Martin is going to start pretty slow, and since there are many ways to do the same thing, and many places to find the same tool, he’ll be building up that knowledge quite naturally, and […]
This is a step by step tutorial for beginners or anyone who hasn’t used Blender’s new all-in-one Principled BSDF shader node yet. I’ll give you a rundown of what all the options in the shader are for and then we’ll actually create a couple of materials using it. Download the start file here. Watch the free tutorial on modeling Thor’s hammer here. Check out the entire Thor’s hammer course on modeling, texturing and compositing here.
This is a quick Blender tutorial on using noise modifiers on animation curves to achieve the flickering light effect of lightning illuminating a scene. Check out the full course Creating Thor’s Hammer – Blender for Beginners. If you’re interested in more hard surface modeling and car modeling then also check out Complete Vehicle Production in Blender.