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Blender 3D News and Training

Free Tutorial

Check out this free add-on to quickly add awesome and highly customizable lens flares to your scenes. The add-on is called Flares Wizard and it allows you to add in preset lens flares or create your own from scratch using a ton of included lens flare elements. Super super cool stuff. Check it out! Link to download the Flares Wizard add-on Check out more about my upcoming course Mastering Car Creation in Blender:  

Free Tutorial

This series of tutorials is dedicated to teaching you how to get started with the Unity game engine. Part 1 – Introduction to Unity This chapter will go over the basics of using Unity and give you an overview on adding and modifying blender assets in it for your game. Part 2 – Creating a Game Start Screen The second part goes over how to create a start screen for your game. Download the Background .blend (right click & save as) Download the Unity Project Part 3 – Creating & Transitioning to a Main Menu in Unity (+Blender) We’re adding some interesting stuff in part 3: Main Menu items & […]

Training Course

The hard-surface modeling industry is booming, no surprises since the love for hard surface creation has been strong for a long time! Now the amount of the opportunities out there for hard-surface modelers is IMMENSE: concept art for Sci-Fi movies, props for video games, real-world robotic design, 3d printing – you name it. If you’ve ever seen the art of Daniel Bystedt, Master Xeon, Vitaly Bulgarov or Neil Blevins and any number of other amazing artists, you may know that feeling of awe and excitement… and frustration. Like, how do they manage to create such realistic, detailed models?   via Gycat THE COMMON PROBLEMS Maybe you have come across these […]

3D News

Update – The course will now include shading and rendering! Almost Finished! The to-do list is finally dwindling down for my Blender 3D training course on creating a Corvette Stingray! Everything you need to know about 3D car modeling is packed into this step-by-step guide. I’ll take you through each stage of the creation process and show you tons of tips and tricks that will make you a master of hard surface modeling. Our focus will be modeling the challenging curvy exterior of the Corvette. We’ll be taking some of the methods from my previous Jeep course, Complete Vehicle Production in Blender, and really dialing them in along with a […]

Free Tutorial

In the 4th and final part of this step-by-step game asset series we’ll be using Substance Painter to texture our combat knife. You can download the project files below including the final blend and substance files. Download the Project Files Final Knife Files And check out the other parts of the series here: Part 1 – High Poly Modeling in Blender Part 2 – Low Poly and UV Unwrapping in Blender Part 3 – Baking Normal Maps in Blender This tutorial starts off with exporting meshes from Blender to use in Substance Painter. Then we’ll import the meshes into Substance and bake texture maps including automatically explode baking normal maps. […]

Free Tutorial

In the third part of this step-by-step game modeling series I’ll show you how to bake a normal map for the knife using Blender. Whether you want to use this knife inside Blender or export it for a game engine like Unity or Unreal, I’ll show you how to make sure your model and its normal map look right in all other software. Check out the other parts of this series below: Part 1 – High Poly Modeling in Blender Part 2 – Low Poly and UV Unwrapping in Blender Part 4 – Texturing in Substance Painter I’ll also be showing you the steps for baking the normal map in […]

Free Tutorial

Do you remember opening Blender for the first time? Were you doing physics simulations and drawing cartoon faces within 10 minutes? If so, you can relive that experience in this video! 😀   Confession time – My kids are 6 & 8 years old, and they seem to hate Blender’s default cube. Or maybe they love it so much it makes them go crazy! They make me punish that little guy in all kinds of crazy physics simulations and by the end of it they’re usually in fits of laughter. Yup, little pyschopaths on my hands right? #savethedefaultcube   If you’ve been wanting to pass on the gift of 3D […]

Free Tutorial

In the second part of this step-by-step game modeling series I’ll walk you through taking our low poly knife model and UV unwrapping it in Blender. You’ll learn how to specify how objects are unwrapped by manually adding seams to edges, how to modify and work with UVs, and how to look for UV stretching to make sure your textures will be applied without distortion. Part 1 – High Poly Modeling in Blender Part 3 – Baking Normal Maps in Blender Part 4 – Texturing in Substance Painter This game development series is beginner friendly but you should have some basic knowledge of Blender before watching. Download the final blend […]

Free Tutorial

In this step-by-step tutorial series I’ll take you through the entire process of modeling and texturing a combat knife game asset in Blender. In the first part of this series we’ll be creating the high poly model of the knife that we’ll later use for baking normal maps onto a low poly game-ready model. Watch the other parts of this series below: Part 2 – Low Poly and UV Unwrapping in Blender Part 3 – Baking Normal Maps in Blender Part 4 – Texturing in Substance Painter This game development series is beginner friendly but you should have some basic knowledge of Blender before watching. This tutorial will teach you […]

Free Tutorial

In this video series I’ll be reviewing tutorials and courses for Blender and other programs, and letting you know if they’re worth going through. If you have any tutorials you’d like reviewed then link them in the comments and I’ll check them out. Tutorial 1 – Making a High Quality Game Character in Blender, by Grant Abbitt Tutorial 2 – Texturing a Gun Sight from Start to Finish in Substance Painter Tutorial 3 – Peeling Paint Effect in Substance Painter

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